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Jellico Bounce-Bounce

Creature 2 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerWeaverLAND

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +7
Skills acrobatics +7, performance +7, stealth +7, thievery +9
Str
+2
Dex
+3
Con
+1
Int
+2
Wis
+0
Cha
+1
Items Dagger (6), Bowling Pin (6), Clown Costume, Pot of Grease Paint (4)
AC 17 Fort +7 Ref +9 Will +6
HP 32
Speed 30 feet

Offense

Melee Bowling Pin (agile, nonlethal) +9, Damage 1d6+2 bludgeoning
Melee Dagger (agile, finesse, versatile-s) +10, Damage 1d4+2 piercing
Ranged Bowling Pin (agile, nonlethal, thrown-10) +10, Damage 1d6+2 bludgeoning plus Juggler
Ranged Dagger (agile, thrown-10, versatile-s) +10, Damage 1d4+2 piercing

Abilities

Bob and Weave
Bounce — Jellico makes a High Jump or Long Jump.
Bounce-Bounce — Jellico Strides up to his Speed and does not trigger reactions during this movement.
Juggler — If Jellico's bowling pin ranged Strike hits, the bowling pin bounces off the target back toward Jellico. Jellico can catch it again if he has a free hand.

WORKS WELL WITH

AnvilLANDAnvil holds enemies in engagement range while Jellico's mobility exploits flanking positions without triggering reactions.
SniperLANDSniper benefits from enemies whose attention is split by Jellico's skirmishing and positional pressure.

PUNISHES

✖ reaction reliance
stacking multiple skirmishers without anvil support
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #151: The Show Must Go On.

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