Jonis Flakfatter
Creature 15 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDhumanhumanoid
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +29
Languages common, daemonic, diabolic, osiriani, sakvroth
Skills acrobatics +25, crafting +26, deception +26, diplomacy +26, intimidation +26, Norgorber Lore +28, religion +29, society +24, stealth +25, thievery +25
Str
+0
Dex
+4
Con
+2
Int
+3
Wis
+6
Cha
+3
Items +1 Spell Storing Dagger (contains crisis of faith), High Priest Robes, Religious Symbol (Norgorber)
AC 36
Fort +25
Ref +27
Will +31
+2 status to all saves vs. disease and poison
HP 300
Resistances poison 15
Speed 25 feet
Offense
Melee Dagger (agile, finesse, magical, versatile-s) +28, Damage 2d4+10 piercing
Plus Crisis of Faith
Ranged Dagger (agile, magical, thrown-10) +28, Damage 2d4+10 piercing
Plus Crisis of Faith
Abilities
Call Toxins (aura, divine, misfortune, poison) — 30 feet. Flakfatter exudes an aura that makes poisons more potent. His melee Strikes deal an additional 2d8 persistent poison. Creatures in the aura attempting a flat check to remove persistent poison damage must roll twice and take the lower result. Flakfatter can suppress or resume this aura as a free action.
Infector (concentrate, divine) — Flakfatter targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage.
Steady Spellcasting — If a reaction would disrupt Flakfatter's spellcasting action, he attempts a DC 15 Flat check. On a success, the action isn't disrupted.
Divine Prepared Spells DC 37, attack +29
8th Spiritual Epidemic
7th Divine Decree, Energy Aegis, Regenerate
6th Blade Barrier, Spirit Blast, True Seeing
5th Abyssal Plague, Sending
4th Air Walk, Discern Lies, Divine Wrath
3rd Crisis of Faith, Heroism, Locate, Neutralize Poison
2nd Darkness, Silence, Spiritual Weapon
1st Command, Harm (×6), Heal, Purify Food and Drink, Sanctuary
Cantrips (8th) Daze, Detect Magic, Guidance, Message, Shield
Arcane Focus Spells DC 37, attack +27; 1 Focus Point
8th Eradicate Undeath
1st Death's Call
WORKS WELL WITH
AnvilLANDThe Anvil holds enemies within Call Toxins aura range, forcing a positioning loss for melee opponents.
CrasherLANDThe Crasher herds foes into the aura where Infector accelerates poison progression, exploiting a positioning tension.
MenderLANDThe Mender keeps the weaver alive through the close-quarters stance Call Toxins demands, resolving a tempo tension.
PUNISHES
✖ poison recovery✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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