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Kagekuma

Creature 8 (rare) — fiend, nindoru

FlankerSnareLANDfiendnindoru

Kagekumas exist in the periphery, lurking in the very shadows of their prey. Known in some regions as "shadefiends," this nindoru's ability to appear as uninteresting figures in the crowd allows them to feed even in populated areas. A kagekuma appears as a hunched over humanoid with a long neck and a fanged mouth, but when wearing a bundle, the creature's head and neck tuck in tight between its shoulders to become entirely obscured. The kagekuma personifies the cycle of trust being built and bro

Source: season-of-ghosts-bestiary

Perception +16; darkvision
Languages aklo, common, necril
Skills deception +18 (+20 to Impersonate a peasant or laborer), occultism +15, society +17, stealth +18, survival +16, thievery +18
Str
+4
Dex
+6
Con
+3
Int
+3
Wis
+6
Cha
+4
Items Broken Kusarigama
AC 25 (27 with bundle) Fort +15 Ref +16 Will +18
HP 135
Immunities death-effects
Resistances void 5
Weaknesses silver 5
Speed 25 feet (or 15 feet with bundle)

Offense

Melee Kusarigama (disarm, monk, reach-10, trip, versatile-b) +19, Damage 1d6 mental plus 2d8+7 slashing
Melee Bite (agile, reach-10) +18, Damage 2d6+7 piercing plus 1d6 mental

Abilities

Soul Shred — Creatures killed by a kagekuma are difficult to bring back to life or animate as undead. The kagekuma automatically attempts to counteract any attempt to resurrect or animate as undead any creature that it has killed (counteract modifier +16, counteract rank 4). If the kagekuma who slew the creature is slain, the creature can be brought back from death or become undead normally.
Manifest Bundle (concentrate, occult) — Frequency once per hour
Effect The kagekuma manifests a large bundle of straw, reeds, rope, yarn, hair, or the like, all lashed together with cords and strapped to their back. The kagekuma's AC increases to 27 as long as their bundle remains manifested, but their Speed is reduced to 15 feet.
Ruin Wielder — When a kagekuma wields a broken, non-magical weapon, they don't take any of the disadvantages of the weapon being broken. While the kagekuma wields it, the weapon becomes a +1 striking weapon , and it deals an additional 1d6 mental damage on a successful hit.
Shadow Bite (occult) —
Shed Bundle
Occult Innate Spells DC 26, attack +18
4th Rewrite Memory, Translocate
3rd Veil of Privacy
2nd Blur
1st Fear, Item Facade
Cantrips (4th) Daze, Message, Telekinetic Projectile

WORKS WELL WITH

AnvilLANDA frontline tank holds enemy attention so this reach fighter can freely trip and disarm foes from the second rank.
WeaverLANDA caster that punishes low saves compounds the pressure once foes are tripped prone and scrambling for their weapon.

PUNISHES

✖ melee reliance✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

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