Kangaroo
Creature 0 — animal
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDanimal
Kangaroos are marsupials distinguished by long faces, large ears, powerful back legs and tails, and a distinctive hopping gait. These generally placid herbivores are shy of other creatures, preferring to live in open grasslands where their keen ears and eyes can spot danger approaching from a distance. Male kangaroos develop powerful front limbs and exhibit a dominance behavior commonly known as "boxing." When two male kangaroos confront each other, they draw close; they then swat at their oppo
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +7; scent (imprecise) 60 feet
Skills acrobatics +4, athletics +7 (+9 to Long Jump), survival +3
Str
+3
Dex
+2
Con
+3
Int
-4
Wis
+1
Cha
+1
AC 15
Fort +7
Ref +6
Will +3
HP 18
Speed 35 feet
Offense
Melee Claw (unarmed) +7, Damage 1d4+3 slashing
Melee Foot (unarmed) +7, Damage 1d6+3 slashing plus Push
Abilities
Powerful Leaper — The kangaroo doesn't need to Stride while attempting a Long Jump, nor does it automatically fail if it doesn't.
Defensive Shove —
Push —
WORKS WELL WITH
AnvilLANDAn Anvil creates a stable frontline that the kangaroo can shove enemies into for follow-up attacks.
SnareLANDA Snare places hazards that the kangaroo Push can force enemies into.
PUNISHES
✖ clumping✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kangaroo in the encounter builder — free, no install.
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