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Kangaroo

Creature 0 — animal

Pre-Remaster content. May include legacy alignment.

CrasherFlankerLANDanimal

Kangaroos are marsupials distinguished by long faces, large ears, powerful back legs and tails, and a distinctive hopping gait. These generally placid herbivores are shy of other creatures, preferring to live in open grasslands where their keen ears and eyes can spot danger approaching from a distance. Male kangaroos develop powerful front limbs and exhibit a dominance behavior commonly known as "boxing." When two male kangaroos confront each other, they draw close; they then swat at their oppo

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +7; scent (imprecise) 60 feet
Skills acrobatics +4, athletics +7 (+9 to Long Jump), survival +3
Str
+3
Dex
+2
Con
+3
Int
-4
Wis
+1
Cha
+1
AC 15 Fort +7 Ref +6 Will +3
HP 18
Speed 35 feet

Offense

Melee Claw (unarmed) +7, Damage 1d4+3 slashing
Melee Foot (unarmed) +7, Damage 1d6+3 slashing plus Push

Abilities

Powerful Leaper — The kangaroo doesn't need to Stride while attempting a Long Jump, nor does it automatically fail if it doesn't.
Defensive Shove
Push

WORKS WELL WITH

AnvilLANDAn Anvil creates a stable frontline that the kangaroo can shove enemies into for follow-up attacks.
SnareLANDA Snare places hazards that the kangaroo Push can force enemies into.

PUNISHES

✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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