Karumzek Priest (Divine Immolation)
Creature 15 (rare) — aberration, unholy
WeaverShadeLANDVERTICALaberration
Source: curtain-call-bestiary
Perception +29; greater-darkvision; poison sense (precise) 30 feet
Languages chthonian, common, diabolic, sakvroth
Skills acrobatics +27, crafting +23, intimidation +27, religion +31, stealth +29
Str
+6
Dex
+6
Con
+5
Int
+2
Wis
+8
Cha
+6
Items Planar Keys, Wand of Divine Immolation (Rank 7)
AC 37
Fort +24
Ref +27
Will +31
HP 275
Immunities poison
Weaknesses holy 15
Speed 40 feet, climb 30 feet
Offense
Melee Bite +29, Damage 3d12+14 piercing plus Karumzek Venom
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Poison Sense (Precise) 30 feet — A karumzek senses any poisoned creature. It can spend an action with the concentrate trait to determine the poison's type and current stage.
Change Shape (arcane, concentrate, polymorph) — A karumzek can take the shape of a Tiny spider. This doesn't change its Speed or Strikes.
Karumzek Venom (poison, virulent) — Saving Throw DC 36 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison (1 round)
Stage 2 1d6 poison plus 1d6 spirit, and Enfeebled 1 (1 round)
Stage 3 2d6 poison plus 2d6 spirit, Clumsy 1, and enfeebled 1 (1 round)
Maximum Duration 6 rounds
Stage 1 1d6 poison (1 round)
Stage 2 1d6 poison plus 1d6 spirit, and Enfeebled 1 (1 round)
Stage 3 2d6 poison plus 2d6 spirit, Clumsy 1, and enfeebled 1 (1 round)
Divine Prepared Spells DC 36, attack +28
7th Divine Decree, Execute, Interplanar Teleport
6th Spirit Blast, Vampiric Exsanguination
5th Breath of Life, Shadow Blast
4th Fly
3rd Blindness (×2)
2nd Cleanse Affliction, Resist Energy, See the Unseen, Spiritual Armament, Translate
1st Command (×2), Enfeeble, Fear, Heal (×3), Sanctuary
Cantrips (8th) Daze, Detect Magic, Divine Lance, Message, Void Warp
Occult Innate Spells DC 36, attack +28
4th Vision of Death
2nd Invisibility (At Will, Self Only), Vomit Swarm
WORKS WELL WITH
AnvilLAND / VERTICALAn anvil holds enemies inside the priest's venom-and-spell threat range while the priest layers debuffs from safety.
CrasherLAND / VERTICALA crasher's disruption compounds the priest's debilitating venom to deny the party a stable formation.
FlankerLAND / VERTICALFlankers exploit the enfeebled and clumsy conditions the priest's venom inflicts for punishing melee strikes.
PUNISHES
✖ low Fortitude✖ poison reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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