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Kelda Halrig

Creature 8 (unique) — dwarf, humanoid

Pre-Remaster content. May include legacy alignment.

AnvilLANDdwarfhumanoid

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +22; darkvision
Languages common, dwarven, sakvroth
Skills athletics +22, crafting +27 (+29 Blacksmithing), diplomacy +23, Kovlar Lore +25, society +21
Str
+4
Dex
+2
Con
+3
Int
+5
Wis
+4
Cha
+3
Items Warhammer, Light Hammer (3), Leather Armor, Sterling Blacksmith's Tools
AC 24 Fort +19 Ref +13 Will +16
HP 135
Speed 20 feet

Offense

Melee Warhammer (shove) +20, Damage 2d8+13 bludgeoning
Ranged Light Hammer (agile, thrown-20) +20, Damage 2d6+8 bludgeoning

Abilities

Master Smith — As the most skillful blacksmith in Kovlar, Kelda's abilities far surpass those of typical smiths. She can Craft items as if she were 16th level. Additionally, she knows how to make a vast catalog of items, including numerous uncommon formulas and several rare formulas. The exact formulas she knows can be tailored to fit the needs of each particular group of PCs, but most are for weapons, armor, and other items that could reasonably be made in a forge.

WORKS WELL WITH

SniperLANDA ranged attacker can capitalize on foes this defender's shove pushes out of easy melee reach.
WeaverLANDA support caster can layer debuffs onto enemies this defender pins at the front line.

PUNISHES

✖ clumping✖ melee reliance
Stacking with another slow frontline defender can clog the same limited approach and waste actions competing for space.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #148: Fires of the Haunted City.

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