Kieragan Skross
Creature 8 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
FlankerLANDundeadunholy
Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)
Perception +16; darkvision
Languages common, dwarven, necril
Skills athletics +18, deception +16, intimidation +18, religion +16
Str
+6
Dex
+2
Con
+4
Int
+0
Wis
+4
Cha
+4
Items Light Hammer, Defiled Religious Symbol of Droskar
AC 26
Fort +18
Ref +14
Will +16
HP 135 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Offense
Melee Light Hammer (agile, magical) +19, Damage 2d6+9 bludgeoning
Ranged Light Hammer (agile, magical, thrown-20) +15, Damage 2d6+9 bludgeoning
Abilities
Final Blasphemy (divine, void) — When the herexen is destroyed, it explodes in a wave of void energy with the effects of a 3-action 4th-rank Harm spell (DC 26 Fortitude).
The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm , and it doesn't need to have any harm spells remaining to use this ability.
The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm , and it doesn't need to have any harm spells remaining to use this ability.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Heretic's Smite (divine) — While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the herexen's Strikes deal an additional 2d6 spirit damage against creatures that can cast divine spells.
Divine Prepared Spells DC 26, attack +20
1st Harm (×4)
Divine Focus Spells DC 20, attack +10; 2 Focus Points
4th Commanding Lash
1st Touch of Obedience
WORKS WELL WITH
AnvilLANDThe herexen's agile hammer Strikes and Demoralize exploit flanking opportunities while an Anvil anchor holds the enemy's attention and prevents retaliation.
SniperLANDThe herexen's thrown hammer provides ranged pressure before closing to flank, softening targets that a Sniper can finish from a safe distance.
MenderLANDThe herexen's Void Healing and divine spellcasting create synergy with a Mender who can provide negative energy support while avoiding the herexen's death explosion radius.
PUNISHES
✖ divine casters✖ melee clumping✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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