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King Merlokrep

Creature 8 (unique) — humanoid, kobold

Pre-Remaster content. May include legacy alignment.

WeaverShadeLANDhumanoid

Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)

Perception +16; darkvision
Languages common, draconic
Skills acrobatics +18, arcana +16, athletics +16, crafting +14 (+16 traps), intimidation +20, Mining Lore +14, stealth +18
Str
+4
Dex
+6
Con
+4
Int
+2
Wis
+4
Cha
+6
Items Man-Feller, Crown of the Kobold King, Gold Horn Bangles, Gold Lip Ring (2), Red and Gold Satin Cloak
AC 26 Fort +14 Ref +18 Will +16
HP 140
Speed 25 feet

Offense

Melee Battle Axe (magical, sweep) +19, Damage 2d8+7 slashing

Abilities

DC 27 on Emotion Spells — King Merlokrep's emotion spells have a spell DC of 27.
Imperious Retreat (manipulate, move) —
Signature Spells — King Merlokrep can cast any of his signature spells (Fireball, Dispel Magic, and Magic Missile) as heightened versions freely.
Rise From Death — If King Merlokrep is slain, the Crown of the Kobold King glows brighter with an awful yellow radiance; this light slithers down inside the dead kobold's flesh, emanating from within as his body begins to twitch and writhe. If the Crown is allowed to remain on his head for 3 rounds, King Merlokrep rises from death as an undead Kobold King-this restores him to full hit points and grants him the Undead trait (along with void healing and susceptibility to vitality energy). Once the undead king is defeated, he remains destroyed-the absorbed energy of the Third Seal allows him to Rise from Death only once. If the Crown is removed before 3 rounds pass, the light winks out, and the energy absorbed by the Third Seal dissipates harmlessly.
Sneak Attack — King Merlokrep deals an additional 1d6 precision damage to Off-Guard creatures.
Arcane Spontaneous Spells DC 26, attack +18
4th Confusion, Phantasmal Killer, Weapon Storm
3rd Fireball, Levitate, Paralyze
2nd Dispel Magic, Hideous Laughter, Mirror Image
1st Fear, Feather Fall, Magic Missile
Cantrips (4th) Dancing Lights, Daze, Detect Magic, Electric Arc, Shield

WORKS WELL WITH

AnvilLANDAn Anvil holds enemies inside Fireball's area while Merlokrep maintains spellcasting distance from the front line.
FlankerLANDA Flanker creates off-guard conditions that enable Sneak Attack and forces enemies to split attention from the caster.
SniperLANDA Sniper provides sustained ranged pressure on enemies forced into unfavourable positions by area control spells.

PUNISHES

✖ clumping✖ positioning✖ buff reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Crown of the Kobold King.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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