Kishi
Creature 8 — fey
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDfey
Kishis are duplicitous and murderous fey who dwell on the edges of Golarion's densest jungles. At first glance, kishis appear to be attractive humans, usually of a local ethnicity, but their full heads of thick hair conceal a second face: that of a snarling hyena. When a kishi lures their prey into a vulnerable situation, their head swivels around, revealing this fearsome visage. In this form, a kishi's powerful jaws are almost impossible to pry loose and can crush a victim's bones in a matter o
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +14; low-light-vision
Languages common, fey
Skills athletics +18, deception +20, diplomacy +19, society +15, stealth +18
Str
+6
Dex
+4
Con
+1
Int
+1
Wis
+2
Cha
+5
AC 25
Fort +13
Ref +18
Will +17
HP 138
Resistances piercing 10
Weaknesses cold-iron 10
Speed 25 feet
Offense
Melee Jaws (unarmed) +20, Damage 2d10+9 piercing plus Grab
Melee Claw (agile, unarmed) +20, Damage 2d8+9 slashing
Abilities
Constrict — 1d10+9 piercing, DC 26 Fortitude (Grabbed by jaws only)
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Head Spin — The kishi switches between showing their attractive human face and their snarling hyena face. A kishi can use their innate spell and their Deception and Diplomacy skills only when their human face is showing, and they can use their jaws Strike only when their hyena face is showing.
Sudden Charge — The kishi Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Vicelike Jaws — A creature Grabbed in the kishi's jaws can barely speak; a creature must succeed at a DC 8 Flat check to provide verbal components for spells, doing so in a choked whisper.
Grab —
Arcane Innate Spells DC 27, attack +19
1st Charm (At Will)
WORKS WELL WITH
WeaverLANDA Weaver funnels enemies into the Kishi's Grab range while area control restricts escape routes from Constrict.
SniperLANDA Sniper delivers damage at range while the Kishi holds a single target immobilized with Grab and Constrict.
ShadeLANDA Shade exploits the Kishi's front-line pressure from Sudden Charge to circle around and strike from off-guard positions.
PUNISHES
✖ positioning✖ spellcasting✖ kiting
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kishi in the encounter builder — free, no install.
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