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Kitsune Trickster

Creature 2 — humanoid, kitsune

ShadeSniperLANDhumanoidkitsunefiredeception

With minor magic and shapeshifting capabilities, these tricksters love to play mostly harmless pranks for their own enjoyment. Kitsune are shapeshifting, fox-like humanoids who have been blessed by the spirits. They can shift from the form of a fox-headed humanoid into a specific alternate form unique to each kitsune, usually either a tailless form—such as a humanoid body without any fox features (typically of the prevalent ancestry where they grew up)—or a fox form. Kitsune revel in joy and bea

Source: pathfinder-monster-core-2

Perception +10
Languages common, fey
Skills acrobatics +8, deception +10, diplomacy +8, nature +6, performance +8, thievery +8
Str
+0
Dex
+4
Con
+0
Int
+0
Wis
+2
Cha
+4
Items Dagger, Flute
AC 18 Fort +6 Ref +10 Will +8
HP 25
Speed 25 feet

Offense

Melee Dagger (agile, finesse, versatile-s) +10, Damage 1d4+2 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +10, Damage 1d4+2 piercing
Melee Jaws (finesse) +10, Damage 1d6+2 slashing
Ranged Foxfire (fire, magical) +12, range 20 feet, Damage 1d4+2 fire

Abilities

Change Shape (concentrate, divine, polymorph) — The kitsune trickster transforms into the tailless form of a specific Medium human. The tailless form can't be altered and resembles the kitsune's fox-like humanoid form. While the kitsune trickster's alternate form is a Medium human, some kitsune have tailless forms of other humanoids, or a fox alternate form.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Primal Spontaneous Spells
1st Charm, Fleet Step, Runic Body
Cantrips (1st) Detect Magic, Figment, Light, Prestidigitation, Tangle Vine

WORKS WELL WITH

AnvilLANDA front-liner holds open melee attention while the disguised trickster infiltrates or strikes from an unexpected angle.
SnareLANDA controller keeps a target occupied while the shapeshifter maneuvers into position for its finesse Strikes.
FlankerLANDA second mobile striker exploits the confusion the disguise creates to land its own flanking attack.

PUNISHES

✖ low Perception✖ isolated targets
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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