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Kobold Dragon Mage (Green)

Creature 2 — humanoid, kobold

Pre-Remaster content. May include legacy alignment.

WeaverShadeLANDhumanoidkoboldpoison

Kobold dragon mages use magic to carry out their secret schemes. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds' claim to draconic heritage. Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more p

Source: pathfinder-bestiary (Pre-Remaster)

Perception +5; darkvision
Languages common, draconic
Skills arcana +6, deception +8, diplomacy +8, Dragon Lore +10, intimidation +8, stealth +7
Str
-1
Dex
+3
Con
+0
Int
+2
Wis
+1
Cha
+4
Items Staff
AC 17 Fort +4 Ref +7 Will +7
HP 25
Resistances poison 5
Speed 25 feet

Offense

Melee Claw (agile, finesse, unarmed) +7, Damage 1d6-1 slashing
Melee Staff (two-hand-d8) +3, Damage 1d4-1 bludgeoning

Abilities

Dragonscaled — A kobold dragon mage's resistance depends on the color of its scales:

Green poison 5
Illusory Retreat (arcane, illusion, manipulate, move) — Frequency once per hour

Requirements The kobold dragon mage is adjacent to at least one enemy.

Effect The dragon mage creates an illusion of itself in its square and then becomes Invisible (with the effects of a 2nd-rank Invisibility spell) for 1d4 rounds. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.

This is a 1st-rank spell that requires a somatic component.
Sneak Attack — The dragon mage deals an extra 1d6 precision damage to Off-Guard creatures.
Arcane Spontaneous Spells DC 20, attack +12
1st Fear, Illusory Object, Magic Missile
Cantrips (1st) Detect Magic, Electric Arc, Ghost Sound, Mage Hand, Tanglefoot

WORKS WELL WITH

AnvilLANDAnvil holds the frontline, creating the off-guard condition the mage needs for Sneak Attack while protecting its low HP pool.
FlankerLANDFlanker creates off-guard from a second angle, doubling the value of Sneak Attack and stretching enemy defenses thin.
CrasherLANDCrasher breaks formation and draws attention, giving the frail mage uninterrupted casting and a safe trigger for Illusory Retreat.

PUNISHES

✖ melee crowding✖ low Will
weaver stacking
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary.

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