Kobold Dragon Mage (White)
Creature 2 — humanoid, kobold
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDkobold
Kobold dragon mages use magic to carry out their secret schemes. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds' claim to draconic heritage. Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more p
Source: pathfinder-bestiary (Pre-Remaster)
Perception +5; darkvision
Languages common, draconic
Skills arcana +6, deception +8, diplomacy +8, Dragon Lore +10, intimidation +8, stealth +7
Str
-1
Dex
+3
Con
+0
Int
+2
Wis
+1
Cha
+4
Items Staff
AC 17
Fort +4
Ref +7
Will +7
HP 25
Resistances cold 5
Speed 25 feet
Offense
Melee Claw (agile, finesse, unarmed) +7, Damage 1d6-1 slashing
Melee Staff (two-hand-d8) +3, Damage 1d4-1 bludgeoning
Abilities
Dragonscaled — A kobold dragon mage's resistance depends on the color of its scales:
White cold 5
White cold 5
Illusory Retreat (arcane, illusion, manipulate, move) — Frequency once per hour
Requirements The kobold dragon mage is adjacent to at least one enemy.
Effect The dragon mage creates an illusion of itself in its square and then becomes Invisible (with the effects of a 2nd-rank Invisibility spell) for 1d4 rounds. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.
This is a 1st-rank spell that requires a somatic component.
Requirements The kobold dragon mage is adjacent to at least one enemy.
Effect The dragon mage creates an illusion of itself in its square and then becomes Invisible (with the effects of a 2nd-rank Invisibility spell) for 1d4 rounds. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.
This is a 1st-rank spell that requires a somatic component.
Sneak Attack — The dragon mage deals an extra 1d6 precision damage to Off-Guard creatures.
Arcane Spontaneous Spells DC 20, attack +12
1st Fear, Illusory Object, Magic Missile
Cantrips (1st) Detect Magic, Electric Arc, Ghost Sound, Mage Hand, Tanglefoot
WORKS WELL WITH
AnvilLANDThe anvil's position hold prevents melee disruption to the weaver's spellcasting tempo.
CrasherLANDOff-guard conditions from arcane spells set up the crasher's damage spike without splitting the weaver's priority.
MenderLANDThe mender's healing offsets the weaver's frailty and the cost of positioned casting.
PUNISHES
✖ clumping✖ cold damage✖ poor positioning
Works well with · Punishes · Pairing advice
Unlock with Tactics
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