Kobold Trapmaster (BB)
Creature 2 — humanoid, kobold
SnareFlankerLANDkobold
Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.
Source: menace-under-otari-bestiary
Perception +6; darkvision
Skills acrobatics +7, crafting +8, stealth +7
Str
+2
Dex
+4
Con
+1
Int
+4
Wis
+3
Cha
+1
Items Shortsword, Spear (3), Leather Armor, Spike Trap
AC 19
Fort +7
Ref +10
Will +5
HP 28
Speed 25 feet
Offense
Melee Shortsword (agile, finesse, versatile-s) +8, Damage 1d6+2 piercing
Ranged Spear (thrown-20) +10, Damage 1d6+2 piercing
Abilities
Quick Trap — The kobold trapmaster deploys one of their spike traps in an adjacent square.
Once this trap is deployed in a square, it deals 2d8 piercing damage to anyone who steps on that square and they must attempt a DC 17 Reflex saving throw. A hero takes no damage on a critical success, half damage on a success, full damage on a failure, and double damage on a critical failure. These traps can be disabled with a successful DC 15 Thievery check.
Once this trap is deployed in a square, it deals 2d8 piercing damage to anyone who steps on that square and they must attempt a DC 17 Reflex saving throw. A hero takes no damage on a critical success, half damage on a success, full damage on a failure, and double damage on a critical failure. These traps can be disabled with a successful DC 15 Thievery check.
Scamper — If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy.
Sneak Attack — The kobold trapmaster deals an extra 1d6 damage to creatures that have the Off-Guard condition.
WORKS WELL WITH
FlankerLANDExploits off-guard condition created when prey diverts attention to avoid deployed traps.
AnvilLANDHolds enemies within trapped zones while trapmaster repositions and redeploys hazards.
SniperLANDPicks off trapped targets from range while trapmaster controls approach lanes with area denial.
PUNISHES
✖ standing still✖ clumping✖ low Reflex
stacking multiple snares oversaturates the battlefield with hazards and reduces marginal trap value
Works well with · Punishes · Pairing advice
Unlock with Tactics
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