Kobold Warrior
Creature -1 — humanoid, kobold
FlankerSniperLANDhumanoidkobold
The typical kobold trains in tunnel fighting, learning to use simple weapons that are effective in narrow spaces. Kobolds are capable of landing sneaky strikes against unsuspecting foes, but are just as quick to scamper off to safety when they don't outnumber their enemies by at least two to one. Kobolds are small reptilian humanoids. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the origi
Source: pathfinder-monster-core
Perception +3; darkvision
Languages common, sakvroth
Skills acrobatics +5, crafting +2, stealth +5
Str
+1
Dex
+3
Con
-1
Int
+0
Wis
+1
Cha
+1
Items Sling, Spear, Leather Armor
AC 16
Fort +3
Ref +7
Will +3
HP 7
Speed 25 feet
Offense
Melee Spear +3, Damage 1d6+1 piercing
Ranged Spear (thrown-20) +5, Damage 1d6+1 piercing
Ranged Sling (propulsive, reload-1) +5, range increment 50 feet, Damage 1d4 bludgeoning
Abilities
Scamper —
Sneak Attack — The kobold warrior deals an extra 1d4 precision damage to off-guard creatures.
WORKS WELL WITH
AnvilLANDA frontline body draws Reactive Strikes so the kobold can Scamper away safely after a ranged hit.
SnareLANDA controller that makes a target Off-Guard lets the kobold's sneak attack land more reliably.
WeaverLANDA spellcaster's debuffs cover for the kobold's low durability while it darts in and out of range.
PUNISHES
✖ isolated allies✖ low AC✖ standing still
Stacking multiple fragile skirmishers without a frontline leaves the whole group exposed to focused melee pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kobold Warrior in the encounter builder — free, no install.
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