Krooth
Creature 8 — amphibious, animal
ShadeCrasherLANDAQUATICanimalpoison
Krooths, sometimes called crocodile eaters, are fast and vicious hunters of bogs and wetlands. While they are known to hunt and eat crocodiles, alligators, and virtually any creature with flesh, their favorite prey are lizardfolk, boggards, and dinosaurs. Krooths are found alone or in packs. Male krooths are solitary and territorial creatures—fierce, bold, and bloodthirsty. Female krooths, on the other hand, are more likely to shy away from potential predators but swiftly turn violent when thei
Source: pathfinder-monster-core
Perception +16; low-light-vision, scent (imprecise) 60 feet
Skills athletics +18, stealth +18 (+20 in water), survival +17 (+20 to Track a bleeding creature)
Str
+6
Dex
+3
Con
+6
Int
-4
Wis
+2
Cha
+0
AC 26
Fort +20
Ref +17
Will +14
+4 status to all saves vs. fear
HP 150
Speed 40 feet, swim 30 feet
Offense
Melee Jaws (deadly-d10, poison, reach-10, unarmed) +20, Damage 2d12+9 piercing plus Poison Tooth
Melee Claw (agile, unarmed) +20, Damage 2d8+9 slashing
Melee Tail (reach-15) +20, Damage 2d8+9 piercing
Abilities
+4 Status to All Saves vs. Fear —
Pain Frenzy — Whenever the krooth is damaged by a critical hit, it gains a +2 status bonus to attack and damage rolls until the end of its next turn. It can't use reactions while this frenzy lasts.
Reactive Strike (Tail Only) —
Aquatic Ambush — 40 feet
Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet.
Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
Poison Tooth (poison) — Removing the tooth safely requires a successful DC 26 Medicine check to Administer First Aid. Instead of ending bleeding or stabilizing, this removes the tooth and the drained condition, but it doesn't automatically end the bleed damage.
WORKS WELL WITH
AnvilAQUATIC / LANDA durable frontline ally keeps the party's attention forward while the krooth breaks from ambush to hit an exposed flank.
SniperAQUATIC / LANDA ranged ally punishes anyone who breaks formation to deal with the krooth's sudden ambush.
SnareAQUATIC / LANDA controller that keeps a target pinned in place lets the krooth's Poison Tooth drain accumulate before the tooth can be safely removed.
PUNISHES
✖ low Perception✖ unscouted approaches✖ melee reliance
Avoid a second ambush predator; the surprise-round advantage from Aquatic Ambush only pays off once before the party is alert.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Krooth in the encounter builder — free, no install.
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