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Lady Shimmersnip

Creature 2 — animal, aquatic

Pre-Remaster content. May include legacy alignment.

AnvilLANDAQUATICanimal

Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn't possible, they clamp on to their foes as tightly as they can. The statistics presented here represent giant crabs that live close to the water's surface. Crabs that live deeper underwater often exhibit more extreme adap

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +8; darkvision
Skills acrobatics +7, athletics +8, stealth +7
Str
+4
Dex
+3
Con
+1
Int
-4
Wis
+2
Cha
-3
AC 19 Fort +7 Ref +9 Will +8
HP 24
Resistances physical (except bludgeoning) 3
Speed 25 feet, swim 15 feet

Offense

Melee Claw (reach-10, unarmed) +10, Damage 1d10+4 slashing plus Grab

Abilities

Parasitized — Lady Shimmersnip has two giant leeches partly burrowed into her body, making her Enfeebled 1 and Clumsy 2. These conditions' modifiers can change and aren't reflected in her stat block.
Scuttle
Vulnerable to Prone — If a creature critically succeeds on a check to Trip the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal -2 circumstance penalty to AC for being Off-Guard, it takes a -4 circumstance penalty to AC.
Constrict — 1d6+4 bludgeoning damage, DC 18 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Grab

WORKS WELL WITH

SniperLAND / AQUATICAnvil holds a grappled target stationary, giving the sniper a static target that cannot Seek cover or reposition.
FlankerLAND / AQUATICA grappled enemy is automatically off-guard, making the flanker's precision damage trivial to land.
MenderLAND / AQUATICThe crab absorbs damage as a front-line grappler and requires healing to remain effective against focused fire.

PUNISHES

✖ mobility reliance✖ improper positioning
Vulnerable to Trip — avoid pairing with allies that use Knockdown or Trip actions.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #193: Mantle of Gold.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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