Lamia Matriarch
Creature 8 — beast, humanoid
WeaverCrasherLANDAQUATICVERTICALbeasthumanoidoccult
The brilliant and powerful lamia matriarchs possess boundless ambition, always seeking to bring more people and territory into the clutches of their kind. Consequently, they become rulers of other lamia. For all their cruelty toward other creatures, they're fierce protectors of other lamia, and consequently, they quickly come to rule cults or warbands. Regardless of the lamia's gender, these ascended lamias are always known as matriarchs. A lamia matriarch is set apart from their kindred by the
Source: pathfinder-monster-core
Perception +15; darkvision
Languages chthonian, common, draconic
Skills athletics +18, Cult Lore +15, deception +20, diplomacy +20, intimidation +18, occultism +17, stealth +16, survival +13
Str
+6
Dex
+4
Con
+3
Int
+3
Wis
+3
Cha
+6
Items Scimitar
AC 27
Fort +13
Ref +18
Will +17
+1 status to all saves vs. magic
HP 135
Immunities controlled
Resistances mental 10
Speed 30 feet, climb 30 feet, swim 30 feet
Offense
Melee Scimitar (forceful, sweep) +19, Damage 2d6+10 slashing
Abilities
+1 Status to All Saves vs. Magic —
Change Shape (concentrate, occult, polymorph) — The lamia matriarch can take on the appearance of a Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it does prevent them from using their cursed touch. Each lamia matriarch has a fixed humanoid form that resembles their upper torso when in their true form. This is the only humanoid form they can adopt using this ability.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Matriarch's Caress (curse, mental, occult) — The lamia matriarch touches a creature, who must succeed at a DC 28 Will save or become Stupefied 2 (Stupefied 4 on a critical failure). If the target fails additional saves against this ability, the condition value increases by 1 (increases by 2 on a critical failure, to a maximum of Stupefied 4). This condition value decreases by 1 every 24 hours.
Scimitar Storm — The lamia matriarch makes a scimitar attack against each enemy within reach. Each attack counts toward their multiple attack penalty, but the penalty does not increase until after all the attacks. The first enemy they damage is subject to Matriarch's Caress.
Occult Spontaneous Spells DC 28, attack +20
3rd Enthrall, Haste, Mind Reading
2nd Blur, Dispel Magic, Illusory Creature, Invisibility
1st Bless, Force Barrage, Phantom Pain, Soothe
Cantrips (3rd) Daze, Detect Magic, Prestidigitation, Read Aura, Telekinetic Hand
Occult Innate Spells DC 28, attack +20
4th Suggestion (×3)
2nd Blur
1st Charm (×3), Illusory Disguise (At Will), Illusory Object (At Will), Sleep, Ventriloquism (At Will)
WORKS WELL WITH
AnvilLANDA durable defender holds the front so the matriarch can keep landing Will-based debuffs from within reach without being forced back.
SnareLAND / AQUATICA controller that keeps enemies adjacent guarantees more targets are caught when the matriarch strikes every foe within reach.
FlankerLAND / VERTICALA mobile striker can exploit the Off-Guard state left on a target already Stupefied by the matriarch's touch.
PUNISHES
✖ low Will✖ clumping✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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