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Lampad Queen

Creature 15 (uncommon) — earth, fey, nymph

WeaverMenderLANDVERTICALSUBTERRANEANfeynymphearth

Lampad queens are capricious monarchs and protectors of vast underground domains, regarded in ballads and tales as allies and foes, monsters and muses. Lampad queens have a particular animosity for the many predominantly evil underground ancestries, such as duergar and other Darklands peoples, and they are particularly fond of bats. Many lampad queens have nykteras as favored attendants. Nymphs are fey guardians of nature possessed of great beauty and forms that meld breathtaking humanoid featu

Source: pathfinder-monster-core-2

Perception +27; darkvision
Languages aklo, common, fey, petran, sakvroth; Speak with stones
Skills acrobatics +27, athletics +28, deception +31, diplomacy +33, intimidation +33, nature +27, occultism +27, performance +29, society +25, stealth +27
Str
+3
Dex
+8
Con
+7
Int
+4
Wis
+4
Cha
+8
AC 38 Fort +26 Ref +29 Will +25
HP 235
Weaknesses cold-iron 10
Speed 30 feet, climb 30 feet (climb on stone only)

Offense

Melee Earthen Fist (agile, finesse) +29, Damage 3d10+9 bludgeoning plus 1d6 mental
Ranged Light Wisp (magical) +29, range increment 60 feet, Damage 2d8+9 mental plus 2d6 fire plus 2d6 vitality

Abilities

Cavern Empathy — The lampad queen can use Diplomacy to Make an Impression on and make very simple Requests of subterranean animals, plants, and fungi, as well as stones.
Tied to the Land — A lampad queen is intrinsically tied to a specific underground region, usually a cave system. As long as the queen is healthy, the environment is exceptionally resilient, allowing the lampad queen to automatically attempt to counteract spells and rituals such as Blight that would harm the environment, with a +30 counteract modifier and a counteract rank of 8.

When the lampad queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the lampad queen swiftly heals the entire region.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Nymph's Beauty (aura, emotion, incapacitation, mental, primal, visual) — 30 feet. Creatures that start their turn in the aura must succeed at a DC 33 Will save or be Confused by the lampad queen's unearthly beauty for 1 minute. While confused by this effect, the creature's confused actions never include harming the lampad queen.
Change Shape (polymorph, primal) — Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Despairing Weep (auditory, emotion, mental, primal) — Frequency once per round

Effect The lampad queen begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 120-foot emanation{120 feet} who hears the lampad's weeping must succeed at a DC 36 Will save with the effects of Wave of Despair.
Focus Beauty (emotion, incapacitation, mental, primal, visual) — The lampad queen focuses their beauty upon a target within their aura. The creature must attempt a DC 33 Will save. On a failure, it's affected as if by the queen's nymph beauty aura; if it was already affected by the aura, the conflicting emotions from the lampad queen's beauty intensify, causing the target to no longer get a flat check to end the confusion when it takes damage. The lampad queen can use a single action, which has the concentrate trait, to focus the emotions of a Confused creature toward a particular emotion, causing it to spend its next turn sobbing uncontrollably, fawning over the lampad queen, or otherwise performing no actions beyond experiencing its emotions. Regardless of the save, the target is temporarily immune to Focus Beauty until the start of the lampad queen's next turn.
Inspiration (emotion, mental, primal) — A lampad queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.

If a lampad queen grants their Inspiration to a bard and they're that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.
Primal Prepared Spells DC 38, attack +30
8th Earthquake
7th Energy Aegis, Regenerate, Volcanic Eruption
6th Petrify
5th Impaling Spike, Magic Passage, Wall of Stone
4th Fly, Mountain Resilience, Unfettered Movement
3rd Earthbind (×2), Haste, Slow
2nd Animal Messenger, Enlarge, Resist Energy, Revealing Light
1st Ant Haul, Fleet Step, Gust of Wind, Summon Plant or Fungus
Cantrips (8th) Detect Magic, Electric Arc, Guidance, Prestidigitation, Stabilize
Primal Innate Spells DC 38, attack +30
4th Shape Stone
3rd One with Stone (At Will)
2nd Revealing Light
1st Heal, Pummeling Rubble
Cantrips (4th) Light

WORKS WELL WITH

AnvilLAND / VERTICALA durable frontline holds enemies inside the confusion aura while the queen keeps the save pressure going.
CrasherLAND / VERTICALA burst attacker punishes targets left Confused and unable to defend themselves.
FlankerLAND / VERTICAL / SUBTERRANEANA skirmisher exploits the chaos as Confused targets wander out of position or strike their own allies.

PUNISHES

✖ low Will✖ clumping✖ standing still
Avoid stacking another Weaver; the party only needs to solve one wide save-based control effect.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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