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Leaf Leshy

Creature 0 — leshy, plant

SnareMenderLANDleshyplant

Leaf leshies are diminutive protectors of forests clad in armor and hats made of fruit, flowers, or leaves. They enjoy mock battles but act cautiously in real ones. Leshies are intelligent plant creatures who guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid—combines a nature spirit with a body carefully grown and crafted from local vegetation. The rites and materials required to c

Source: pathfinder-monster-core

Perception +4; low-light-vision
Languages common, fey; Speak with Plants (Trees Only)
Skills acrobatics +4, nature +4, stealth +4
Str
-1
Dex
+2
Con
+2
Int
-2
Wis
+2
Cha
+1
Items Longspear
AC 18 Fort +6 Ref +6 Will +4
HP 15
Weaknesses fire 2
Speed 25 feet (glide)

Offense

Melee Longspear (reach-10) +3, Damage 1d8-1 piercing
Ranged Seedpod +6, range increment 30 feet, Damage 1d6 bludgeoning plus Deafening Blow

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Verdant Burst (healing, primal, vitality) — When a leaf leshy dies, a burst of primal energy explodes from their body, restoring 1d4 healing{1d4 Hit Points} to each plant creature in a 30-foot emanation. This area is filled with tree saplings, becoming difficult terrain.

If the terrain is not a viable environment for these trees, they wither after 24 hours.
Change Shape (concentrate, polymorph, primal) — The leaf leshy transforms into a Small tree. This ability otherwise uses the effects of One with Plants.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Deafening Blow — When a leaf leshy hits with their seedpod Strike, the pod explodes loudly. The target must attempt a DC 16 Fortitude save.

Critical Success The target is unaffected and temporarily immune for 24 hours.

Success The target is unaffected.

Failure The target is Deafened for 1 round.

Critical Failure The target is deafened for 1 minute.
Glide (move) — The leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, they remain in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter.
Primal Innate Spells DC 14, attack +6
3rd Speak with Plants (Constant, Trees Only)

WORKS WELL WITH

AnvilLANDA frontline body holds the line so this fragile plant defender can keep landing its deafening seedpod from range.
CrasherLANDA heavy striker benefits from the healing burst released when this creature falls, extending the fight in the party's favor.

PUNISHES

✖ low Fortitude✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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