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Ledalusca

Creature 2 — cold, elemental, water

Pre-Remaster content. May include legacy alignment.

ShadeSniperLANDAQUATICcoldelementalwater

Ledaluscas are reflective water elementals that can bring forth images previously reflected on their surfaces and wholly freeze themselves in the shapes of what they reflected. They explore and protect the calmest boundaries of the icy regions of the Plane of Water, where ice forms in shiny, flawless sheets. Insatiably curious, their eagerness propels some ledaluscas to pickpocket interesting-looking objects to play with. Others travel to different planes to locate, observe, and reflect a wider

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +8; darkvision
Languages thalassic
Skills acrobatics +7, athletics +8, deception +5, stealth +9, thievery +7
Str
+4
Dex
+3
Con
+2
Int
+0
Wis
+2
Cha
+1
AC 17 Fort +8 Ref +9 Will +6
HP 40
Immunities cold, paralyzed, poison, sleep
Weaknesses fire 5
Speed 25 feet, swim 30 feet

Offense

Melee Wave +10, Damage 1d6+4 bludgeoning plus Push
Ranged Ice Shard (deadly-d6, thrown-20) +9, Damage 1d6+4 piercing plus 1d4 cold

Abilities

Recall Reflection (illusion, primal) — A ledalusca can recall and replay any reflection ever cast on its surface, although it must still Seek to consciously notice fine or significant details.
Shell Block
Freeze Shell (cold, manipulate) — The ledalusca freezes their surface into a translucent, faintly colored ice sculpture matching the mirror image of a Medium creature or object they have seen before. While in this form, instead of a wave, they have the following Strike:

Melee a ice shell +10/+5/+0, Damage 1d4 cold damage

The physical damage is a type that matches the new shape of the ledalusca's frozen shell. The ledalusca can revert to their liquid form by taking this action again.
Hold Still (concentrate) — Until the next time they act, the ledaluca appears to be either an ice sculpture (if under the effects of Freeze Shell) or a pool of still water (if not). They have an automatic result of 28 on Deception checks and DCs to pass as what they appear to be.
Push

WORKS WELL WITH

AnvilLAND / AQUATICThe Anvil's sticky melee presence handles direct priority while the ledalusca exploits deception to control spacing.
WeaverLAND / AQUATICForced movement from the Weaver delivers foes into the ledalusca's ranged threat envelope and Push range.
CrasherLAND / AQUATICThe Crasher's disruptive advance creates openings for the ledalusca's stealthy positioning and ranged attacks.

PUNISHES

✖ low Perception✖ melee rush
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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