Leopard (BB)
Creature 2 — animal
FlankerLANDVERTICALanimal
Leopards range from the iconic yellow with black spots to black panthers and white-furred snow leopards. Few predators can match their talent for stalking and stealth.
Source: menace-under-otari-bestiary
Perception +7; low-light-vision
Skills acrobatics +8, athletics +7, stealth +8 (+11 in undergrowth)
Str
+3
Dex
+4
Con
+2
Int
-4
Wis
+1
Cha
-2
AC 18
Fort +8
Ref +10
Will +5
HP 30
Speed 30 feet, climb 20 feet
Offense
Melee Jaws (finesse, unarmed) +10, Damage 1d10+3 piercing plus Grab
Melee Claw (agile, finesse, unarmed) +10, Damage 1d6+3 slashing
Abilities
Maul — The leopard makes two claw Strikes against a creature it has Grabbed or Restrained. The second attack uses the same multiple attack penalty as the first, but later attacks that turn take a –10 multiple attack penalty (or –8 for its claws).
Pounce — The leopard Strides and makes a Strike at the end of that movement. If the leopard successfully used Hide before this action, the target has the Off-Guard condition against this Strike.
Sneak Attack — The leopard deals an extra 1d4 damage to creatures that have the Off-Guard condition.
Grab — When the leopard succeeds at its jaws Strike, it can use this action immediately after to attempt to Grapple the target. This Grapple doesn't apply or count toward the leopard's multiple attack penalty.
WORKS WELL WITH
AnvilLAND / VERTICALThe Anvil occupies enemies in melee, creating the off-guard condition the leopard's Sneak Attack requires.
CrasherLAND / VERTICALThe Crasher's formation disruption scatters enemies, creating isolated targets for the leopard's Pounce.
WeaverLAND / VERTICALThe Weaver's forced movement herds enemies into terrain where the leopard's climb and ambush tactics excel.
PUNISHES
✖ low Perception✖ static positioning
Another Flanker competes for flanking geometry and off-guard setup.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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