Leprechaun
Creature 2 — fey
WeaverLANDfey
Leprechauns are mostly jovial tricksters who prefer mischief over conflict. They fill their days with as much fun, wine, and food as possible. Mostly found in forested regions, leprechauns respect nature and those who protect it. Leprechauns do not attack on sight. Rather, they engage in conversation and try to charm, cajole, or trick those they meet into doing favors for them or freely giving over a treasured item, usually in return for illusory wealth or false promises of wealth and success.
Source: pathfinder-monster-core-2
Perception +11; low-light-vision
Languages common, fey
Skills acrobatics +8, deception +9, Gold Lore +7, nature +7, performance +9, thievery +8
Str
+1
Dex
+4
Con
+1
Int
+3
Wis
+3
Cha
+4
AC 18
Fort +8
Ref +11
Will +10
HP 25
Speed 30 feet
Offense
Melee Club +7, Damage 1d6+3 bludgeoning
Abilities
Create Object (manipulate, primal) — Frequency three times per day
Effect The leprechaun produces an item out of their hat, from behind their jacket, from within a hole in a tree stump, or from any other unexpected location. This conjured item must be no more than 1 Bulk and must be made of relatively commonplace material (such as cloth, wood, stone, or even low-value metal like iron or lead). It can't rely on intricate artistry or complex moving parts, never fulfills a Cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. The created object is temporary and lasts for 1 hour or until the leprechaun creates a new item, whichever comes first.
Effect The leprechaun produces an item out of their hat, from behind their jacket, from within a hole in a tree stump, or from any other unexpected location. This conjured item must be no more than 1 Bulk and must be made of relatively commonplace material (such as cloth, wood, stone, or even low-value metal like iron or lead). It can't rely on intricate artistry or complex moving parts, never fulfills a Cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. The created object is temporary and lasts for 1 hour or until the leprechaun creates a new item, whichever comes first.
Leprechaun Magic — Leprechauns love to use their magic to beguile others, and after generations of doing so, they've developed a strong connection to such tricks. When a leprechaun uses their innate spells to deceive, trick, or humiliate a creature, the spell DC increases to 20 and the attack modifier to +12.
Primal Innate Spells DC 18, attack +10
2nd Illusory Creature, Invisibility
1st Illusory Object, Runic Weapon, Vanishing Tracks, Ventriloquism
Cantrips (2nd) Figment, Light, Prestidigitation, Telekinetic Hand, Telekinetic Projectile
WORKS WELL WITH
AnvilLANDSturdy frontliners occupy enemies while the leprechaun deploys deceptive magic and conjured objects
CrasherLANDDisruptive allies create chaos and openings that the leprechaun exploits with trickery and illusion
PUNISHES
✖ direct assault✖ predictable tactics
Rigid formations that limit the leprechaun's freedom of movement and its need to deceive and reposition
Works well with · Punishes · Pairing advice
Unlock with Tactics
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