Lifeleecher Brawler
Creature 8 (rare) — humanoid, mortic, orc
Pre-Remaster content. May include legacy alignment.
CrasherLANDmorticorc
Lifeleechers are mortic orcs with gray flesh, sharp claws, and protruding tusks. Resilient and strong, they devour the vital essence of their enemies, which heals their wounds and shackles those souls to the lifeleecher. Many orcs believe lifeleechers are possessed by the spirits of fallen orc warriors too stubborn to die. Feared and revered, lifeleechers often rise to positions of power in their holds and battle on the front lines against the undead armies of the Whispering Tyrant. Mortics ar
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +15; darkvision
Languages common, necril, orcish
Skills athletics +18, intimidation +16, survival +15
Str
+6
Dex
+4
Con
+6
Int
+3
Wis
+3
Cha
+4
Items Composite Shortbow, Breastplate
AC 25
Fort +20
Ref +16
Will +13
HP 165 (void healing)
Speed 25 feet
Offense
Melee Tusk (unarmed) +20, Damage 2d6+6 piercing plus Leech Essence
Melee Claw (agile, unarmed) +20, Damage 2d8+6 slashing plus 1d6 bleed
Ranged Composite Shortbow (deadly-d10, magical, propulsive) +19, range increment 30 feet, Damage 2d6+3 piercing
Abilities
Consecration Vulnerability — A lifeleecher in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by Anointed Ground, is Slowed 1.
Mortic Ferocity — The lifeleecher is also surrounded by visibly flickering fragments of the souls they've consumed, becoming Concealed until the end of their next turn.
Trigger The monster is reduced to 0 HP.
Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Trigger The monster is reduced to 0 HP.
Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Soul Feast (divine, void) —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Death Gasp (divine) — The lifeleecher draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead.
The lifeleecher gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the lifeleecher holds their breath (up to 11 rounds).
The lifeleecher gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the lifeleecher holds their breath (up to 11 rounds).
Ghost Hunter — The lifeleecher's tusks have the effects of the Ghost Touch property rune on attacks against incorporeal undead.
Leech Essence (divine) — When the lifeleecher damages a living or undead creature with their jaws Strike, they drain the target's life essence.
The lifeleecher gains 5 temporary Hit Points that last for 1 minute, and the target must succeed at a DC 24 Fortitude save or become Drained 1 if living, or Stunned 1 if undead. If the target was already drained or stunned, the value of this condition instead increases by 1, to a maximum of 3.
The lifeleecher gains 5 temporary Hit Points that last for 1 minute, and the target must succeed at a DC 24 Fortitude save or become Drained 1 if living, or Stunned 1 if undead. If the target was already drained or stunned, the value of this condition instead increases by 1, to a maximum of 3.
WORKS WELL WITH
AnvilLANDThe Anvil holds the front line, letting the Brawler exploit flanking angles without being surrounded.
MenderLANDThe Brawler's Ferocity and aggressive push strain its HP pool, requiring a Mender's sustained healing to remain effective.
SniperLANDThe Brawler's melee pressure forces enemies into defensive postures, granting the Sniper unobstructed firing lanes.
PUNISHES
✖ living targets✖ bleed✖ incorporeal
Works well with · Punishes · Pairing advice
Unlock with Tactics
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