Lizardfolk Stargazer
Creature 2 — humanoid, lizardfolk
WeaverLANDAQUATIChumanoidlizardfolkprimal
The tradition of astrology and looking to the stars for both navigation and prognostication is well-established in iruxi society, and their wise and observant stargazers are among the people's most respected members. Even the lowliest stargazer, as presented here, has a number of useful primal spells to aid their kin; in larger iruxi settlements, stargazers wield even greater powers. Capable and adaptable predators, the reptilian beings known as lizardfolk are heirs to truly ancient civilizatio
Source: pathfinder-monster-core
Perception +8
Languages draconic, iruxi, common
Skills diplomacy +4, Iruxi Lore +6, nature +8, stealth +6, survival +8
Str
+2
Dex
+2
Con
+1
Int
+0
Wis
+4
Cha
+0
Items Staff
AC 17
Fort +7
Ref +6
Will +10
HP 30
Speed 25 feet, swim 20 feet
Offense
Melee Staff (two-hand-d8) +8, Damage 1d6+2 bludgeoning
Melee Jaws (unarmed) +8, Damage 1d6+2 piercing
Melee Tail (agile, finesse) +8, Damage 1d4+2 bludgeoning
Abilities
Deep Breath — A lizardfolk stargazer can hold their breath for 20 minutes.
Primal Prepared Spells DC 18, attack +10
1st Charm, Heal, Pest Form, Runic Body, Summon Animal
Cantrips (1st) Guidance, Ignition, Know the Way, Light, Stabilize
WORKS WELL WITH
AnvilLAND / AQUATICA durable frontline ally holds attention in melee while this caster supports from range in either terrain.
FlankerLAND / AQUATICA mobile skirmisher can press exposed targets this caster has weakened before they recover.
SnareLAND / AQUATICA controller that pins a target turns each of this caster's targeted spells into a more reliable effect.
PUNISHES
✖ melee reliance✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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