Lloyd The Leaper
Creature 8 (rare) — fey
ShadeFlankerLANDfey
The greatest secret of the murderous trickster known as Spring-Heeled Jack is that he isn't a unique creature. Instead, he's one of a rare type of fey native to the First World who enjoy causing bloody mayhem in the Material Plane. These fey are so rare and so distrustful of one another's company that two have never been seen together; the mistaken assumption that only a single Spring-Heeled Jack exists is therefore entirely understandable. The fact that sightings occur across Ustalav (and beyon
Source: wardens-of-wildwood-bestiary
Perception +17; low-light-vision
Languages common, fey
Skills acrobatics +16, athletics +18 (+22 to High Jump or Long Jump), deception +18, intimidation +15, stealth +19, thievery +16
Str
+4
Dex
+6
Con
+3
Int
+2
Wis
+3
Cha
+4
Items Sally Sharp-tongue, Unmemorable Mantle
AC 26
Fort +13
Ref +20
Will +15
HP 135
Speed 40 feet
Offense
Melee Sally Sharp-tongue (agile, backstabber, deadly-d8, finesse, magical) +18, Damage 3d4+7 slashing plus 1d6 bleed
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Ghastly Visage (concentrate, curse, emotion, fear, mental, primal, visual) — Lloyd the Leaper locks eyes with a creature he can see within 30 feet. The target must immediately attempt a DC 23 Will save or become Frightened 1 (Frightened 2 on a critical failure), and it can't reduce its frightened condition below 1 for 24 hours or until this curse is removed. After attempting its save, the creature is temporarily immune to this ability for 24 hours.
Reactive Strike —
Change Shape (concentrate, polymorph, primal) — Lloyd takes on the appearance of a Small or Medium humanoid dressed in exquisite finery. This doesn't change his Speed or his attack and damage modifiers with his Strikes. When in this form, Lloyd gains a Diplomacy modifier equal to his Intimidation modifier.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Haze of Dreams (incapacitation, mental, poison, primal, sleep) — Lloyd exhales a cloud of clammy gray fog. Each creature in a 15-foot cone must attempt a DC 23 Fortitude save.
Critical Success The creature is unaffected and becomes temporarily immune for 24 hours.
Success The creature is Stupefied 1 for 1 round.
Failure The creature falls Unconscious. It wakes up automatically if it's still unconscious after 1 minute.
Critical Failure The creature falls unconscious. It wakes up automatically if it's still unconscious after 1 hour.
Critical Success The creature is unaffected and becomes temporarily immune for 24 hours.
Success The creature is Stupefied 1 for 1 round.
Failure The creature falls Unconscious. It wakes up automatically if it's still unconscious after 1 minute.
Critical Failure The creature falls unconscious. It wakes up automatically if it's still unconscious after 1 hour.
Vanishing Leap (illusion, primal) —
Vault (move) — Lloyd jumps up to 20 feet in any direction, including vertically. This movement doesn't trigger reactions based on movement.
Primal Innate Spells DC 26, attack +18
5th Magic Passage
2nd Calm
1st Gentle Landing (At Will), Vanishing Tracks (Constant)
WORKS WELL WITH
AnvilLANDWhile the anvil commands attention on the front line, the shade uses vault to reposition freely and deliver fear and sleep from unexpected angles.
WeaverLANDA weaver grouping enemies creates dense clusters for the shade's haze of dreams cone to catch multiple targets in its sleep and sickened conditions.
CrasherLANDEnemies frightened by ghastly visage or sickened by haze of dreams lose their defensive edge, letting a crasher charge in and capitalize.
PUNISHES
✖ reactive strike reliance✖ low Will✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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