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Lyrt Cozurn

Creature 15 (unique) — incorporeal, spirit, undead, unholy

Pre-Remaster content. May include legacy alignment.

ShadeSnareAERIALundeadspiritincorporealunholyvoid

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +27; darkvision
Languages aklo, chthonian, common; telepathy 100 feet
Skills acrobatics +28, deception +31, diplomacy +27, intimidation +29, stealth +28
Str
-5
Dex
+7
Con
+0
Int
+1
Wis
+6
Cha
+8
AC 35 Fort +19 Ref +28 Will +29
HP 280 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 15
Speed 0 feet, fly 50 feet

Offense

Melee Pain Touch (agile, evil, finesse, magical, unholy) +28, Damage 8d6 void plus 2d6 spirit

Abilities

Frightful Presence (aura, divine, emotion, fear, mental) — 30 feet. DC 33 Will

A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Inhabit Object (occult, possession) — Lyrt possesses an object of size Large or smaller within 20 feet, making it an animated object. This animated object's level can be no higher than Lyrt's level -2. If the target object is being held by a creature, the bearer can attempt a DC 34 Will save to prevent the possession.

This possession ends when the object is destroyed or Lyrt leaves it. At this point, Lyrt reappears in the object's square and can't Inhabit an Object again for 1d4 rounds.

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.
Malevolent Possession (incapacitation, mental, occult, possession) — Lyrt attempts to possess an adjacent corporeal creature. This has the same effect as the Possession spell with an unlimited duration, except since Lyrt doesn't have a physical body, it is unaffected by that restriction.

When Lyrt departs, the target has only confused and incoherent memories of the period during which they were possessed. If a creature dies while possessed by Lyrt and its corpse remains intact, Lyrt can immediately inhabit the corpse (see Inhabit Body) as a reaction, in which case the corpse acts like an animated object.
Occult Innate Spells DC 35, attack +31
6th Dominate, Feeblemind
4th Modify Memory
3rd Chilling Darkness (×2)
2nd Telekinetic Maneuver (At Will)
1st Fear, Fear (At Will)
Cantrips (6th) Telekinetic Projectile

WORKS WELL WITH

AnvilAERIALA flying frontline draws attention aloft while this incorporeal spirit slips past to possess whichever ally is left unguarded.
CrasherAERIALA heavy hitter forces the party to react to burst damage, creating the distraction this spirit needs to close in and attempt possession.
SniperAERIALA ranged attacker keeps pressure on the frontline so no one has an action free to intervene when this spirit attempts to possess an ally.

PUNISHES

✖ single unguarded target✖ low Will✖ isolated characters
Avoid pairing with another Shade; stacking stealthy single-target threats splits the party's limited counterplay across two ambushers instead of concentrating pressure.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #154: Siege of the Dinosaurs.

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