Mage Killer
Creature 8 — human, humanoid
CrasherLAND
Whenever high command needs an enemy spellcaster taken off the board in the midst of battle, they send in a mage killer. Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.
Source: pathfinder-npc-core
Perception +16
Languages common
Skills acrobatics +17, arcana +13, athletics +16 (+18 to Disarm magic staves and wands), stealth +18
Str
+4
Dex
+5
Con
+2
Int
+1
Wis
+2
Cha
+0
Items Dagger (4), Rapier, Studded Leather Armor
AC 25
Fort +16
Ref +17
Will +16
HP 145
Speed 25 feet
Offense
Melee Dagger (agile, finesse, versatile-s) +19, Damage 1d4+10 piercing plus Magical Static
Ranged Dagger (agile, finesse, thrown-10, versatile-s) +19, Damage 1d4+10 piercing plus Magical Static
Melee Rapier (deadly-d8, disarm, finesse, magical) +20, Damage 2d6+10 piercing plus Magical Static
Melee Fist (agile, finesse, nonlethal, unarmed) +19, Damage 1d4+10 bludgeoning plus Magical Static
Abilities
Spell Dodge —
Spell Interception —
Magical Static (arcane, mental) — The mage killer's Strikes deal an additional 1d8 mental damage to a creature that has Cast (or attempted to Cast) a Spell within the last round, and on a critical hit, the creature is Stupefied 1 for 1 minute.
Shift Energy Runes (arcane, concentrate) — Frequency once per hour
Effect The mage killer alters the magical countermeasures in the runes on their armor. They change their resistance to the energy type of their choice (acid, cold, electricity, fire, force, sonic, vitality, or void).
Effect The mage killer alters the magical countermeasures in the runes on their armor. They change their resistance to the energy type of their choice (acid, cold, electricity, fire, force, sonic, vitality, or void).
Sudden Charge — The mage killer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against it.
WORKS WELL WITH
AnvilLANDAn Anvil holding the front line allows the Mage Killer to use Sudden Charge past distractions to reach priority targets.
FlankerLANDA Flanker engaging the main threat creates space for the Mage Killer to isolate and pressure spellcasters.
PUNISHES
✖ spellcasting✖ ranged positioning
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mage Killer in the encounter builder — free, no install.
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