Magma Scorpion
Creature 8 — elemental, fire
CrasherSnareLANDVERTICALelementalfire
Whether skittering through Chthonian wastelands or basking in the searing sand of the deepest deserts, magma scorpions have charred carapaces, constantly emitting vision-warping waves of heat. Destructive manifestations of the Plane of Fire, fire elementals sometimes incorporate burning materials into their being or superheated matter, such as molten rock or searing smoke. In combat, they tend to be aggressive and somewhat reckless. Their attacks can sometimes cause major destruction to the surr
Source: pathfinder-monster-core-2
Perception +18; darkvision; smoke vision
Skills athletics +16
Str
+6
Dex
+3
Con
+5
Int
-4
Wis
+4
Cha
+0
AC 27
Fort +19
Ref +14
Will +16
HP 155
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 10
Speed 40 feet, climb 30 feet
Offense
Melee Pincer (agile, reach-10) +20, Damage 2d6+9 bludgeoning plus 1d6 fire plus Grab
Melee Tail Sting (reach-10) +20, Damage 1d10+9 piercing plus 1d6 fire plus Magma Scorpion Venom
Ranged Magma Spit (fire) +17, range increment 40 feet, Damage 1d6+9 fire plus 1d6 fire
Abilities
Smoke Vision — The magma scorpion ignores the Concealed condition from smoke.
Magma Scorpion Venom (fire, injury, poison) — Saving Throw DC 26 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 fire damage (1 round) and Enfeebled 1
Stage 2 3d6 fire damage and Enfeebled 2 (1 round)
Maximum Duration 6 rounds
Stage 1 2d6 fire damage (1 round) and Enfeebled 1
Stage 2 3d6 fire damage and Enfeebled 2 (1 round)
Grab —
WORKS WELL WITH
AnvilLAND / VERTICALA frontline tank absorbs the opening exchange while the scorpion's venom stacks on whoever it grabs.
WeaverLAND / VERTICALA caster's ranged pressure adds damage while the scorpion pins a target in its reach.
PUNISHES
✖ low Fort✖ standing still✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Magma Scorpion in the encounter builder — free, no install.
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