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Marrmora

Creature 15 — fey, fire

CrasherWeaverLANDAERIALfeyfire

On the First World, marrmoras dwell in ruined wildlands perpetually scourged by fire and rarely, if ever, travel elsewhere. When a wildfire devastates a wilderness region on the Universe and results in the death of other fey, marrmoras can be drawn across the planar boundary to revel in the resulting destruction. They seek to reignite the fires that beckoned them, to gather up and feed upon the charred remains of those who perished within (particularly the bodies of dead fey), though they do gro

Source: pathfinder-monster-core-2

Perception +27; low-light-vision
Languages common, elven, fey
Skills acrobatics +25, athletics +25, deception +30, intimidation +30, nature +30, stealth +27, survival +27
Str
+6
Dex
+4
Con
+8
Int
+4
Wis
+6
Cha
+8
AC 37 Fort +29 Ref +25 Will +27
HP 280
Immunities fire
Resistances physical (except slashing) 10
Weaknesses cold-iron 15
Speed 30 feet, fly 30 feet

Offense

Melee Claw (unarmed) +29, Damage 3d6+14 slashing plus 3d6 fire plus 1d6 fire
Ranged Flame Jet (fire) +29, range increment 40 feet, Damage 6d6 fire plus 2d6 fire

Abilities

Absorb Flame
Fascination of Flame (aura, emotion, mental, primal) — 30 feet. A creature that enters or begins its turn in this aura's emanation must attempt a DC 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute.

Critical Success The creature is unaffected.

Success The creature loses any resistance to fire for 1 round.

Failure The creature loses any resistance to fire for 1 hour.

Critical Failure The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration.
Igniting Assault
Primal Innate Spells DC 36, attack +28
7th Volcanic Eruption
5th Elemental Form (fire elemental only)
4th Fire Shield (×3), Wall of Fire
3rd Fireball, Fireball (×3)
2nd Blazing Bolt, One with Plants (at will; appears as a burnt, dead tree)
Cantrips (7th) Ignition

WORKS WELL WITH

AnvilLAND / AERIALA frontline body keeps melee attackers occupied so the fey can freely alternate claw and flame jet damage.
SnareLANDA controller that keeps targets in the fascination aura's range compounds the tempo lost from repeated Will saves.
FlankerLAND / AERIALA mobile striker punishes creatures left fixated and unable to disengage from the aura's pull.

PUNISHES

✖ clumping✖ low Will✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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