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Marut

Creature 15 — aeon, inevitable, monitor

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDaeoninevitablemonitor

A marut is tasked with hunting mortals who cheat death by artificially extending their lifespans. This includes those who seek undeath, such as liches and vampires, but also includes those who use powerful magic to cling to their youth, use divination to discover and avoid an appointed death, or call too often on the power of resurrection. Once the marut has selected its target, the inevitable pursues its quarry without surcease or deviation until either it or the target is dead. Maruts seem to

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +26; darkvision, truesight 60 feet
Languages diabolic, empyrean, utopian; truespeech
Skills athletics +31, Axis Lore +22, diplomacy +27, intimidation +29, religion +26, survival +28
Str
+8
Dex
+4
Con
+6
Int
+1
Wis
+5
Cha
+6
AC 37 Fort +27 Ref +25 Will +26 +2 status to all saves vs. magic
HP 230 (regeneration 15 (deactivated by chaotic))
Immunities death-effects, disease, emotion, poison, unconscious
Speed 25 feet

Offense

Melee Fist (magical, reach-10, unarmed) +30, Damage 3d8+11 bludgeoning plus 1d6 spirit plus Fists Of Thunder And Lightning

Abilities

Truespeech — A marut can speak with and understand any creature with a language.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+2 Status to All Saves vs. Magic
Regeneration 15 (Deactivated by Chaotic) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Attack of Opportunity
Final End — The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated.
Fists of Thunder and Lightning (divine, incapacitation) — Each time the marut makes a fist Strike, it chooses either lightning or thunder.

If it chooses lightning, the attack deals an additional 2d12 electricity damage and the target must succeed at a DC 33 Fortitude save or be Blinded for 1 minute.

If it chooses thunder, the attack deals an additional 3d8 sonic damage and the target must succeed at a DC 36 Fortitude save or be Deafened for 1 minute.
Divine Innate Spells DC 37, attack +27
8th Air Walk (Constant), Chain Lightning, Dispel Magic, Earthquake, True Seeing (Constant)
7th Fear, Plane Shift, Wall of Force
5th Command, Locate
4th Dimension Door (At will)
1st Harm

WORKS WELL WITH

SniperLANDA sniper fires uncontested from behind the marut's reach-10 lockdown, as enemies who approach risk the marut's Attack of Opportunity while those who retreat are picked off at range.
CrasherLANDA crasher exploits the space the marut's battlefield control creates, charging past pinned enemies while the marut holds the primary engagement.
MenderLANDMending support is less critical given the marut's regeneration, but alacrity and defensive buffs significantly amplify an already formidable sticky frontline.

PUNISHES

✖ spell reliance✖ kiting✖ non-chaotic damage✖ undead minions
Multiple anvils congest the engagement area and reduce the party's capacity to address threats across multiple flanks simultaneously.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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