Masque Mannequin
Creature 15 (uncommon) — construct, soulbound
WeaverShadeLANDVERTICALconstructsoulbound
Masque mannequins are a type of soulbound construct animated by a fragment of a once-living soul infused into an eerie, nearly featureless mask that's then affixed to a mannequin or dressmaker's dummy. Though similar in process to the creation of a soulbound doll or mannequin, creating a masque mannequin requires conducting ritualistic murder and extracting a soul shard during an unwilling victim's death, and only the vilest of crafters would consider attempting such a deed. Masque mannequins ar
Source: curtain-call-bestiary
Perception +26; darkvision
Languages one spoken in life (typically Common; can't speak any language)
Skills acrobatics +29, athletics +29, stealth +29
Str
+8
Dex
+6
Con
+5
Int
-2
Wis
+3
Cha
+0
AC 38
Fort +26
Ref +29
Will +24
HP 210
Resistances bludgeoning 7, slashing 7, piercing 15
Weaknesses fire 15
Speed 30 feet, climb 30 feet
Offense
Melee Fist (agile, unarmed) +29, Damage 3d8+16 bludgeoning plus Improved Grab
Abilities
Soul Mask — The spark of the soul used to create a masque mannequin is infused into its mask. A creature can break a masque mannequin's soul mask with a DC 40 Athletics check or steal it with a DC 40 Thievery check. If its mask is broken or removed, a masque mannequin must attempt a DC 40 Fortitude save.
Critical Success The masque mannequin's animating spark shifts to infuse its body; it is unaffected and no longer has a soul mask.
Success The masque mannequin takes 2d6 persistent mental damage. If it regains its mask, it can place it back on its face as an Interact action to automatically stop this persistent mental damage.
Failure As success, but 4d6 persistent mental damage and Stunned 1.
Critical Failure As failure, but 8d6 persistent mental damage and Stunned 3.
Critical Success The masque mannequin's animating spark shifts to infuse its body; it is unaffected and no longer has a soul mask.
Success The masque mannequin takes 2d6 persistent mental damage. If it regains its mask, it can place it back on its face as an Interact action to automatically stop this persistent mental damage.
Failure As success, but 4d6 persistent mental damage and Stunned 1.
Critical Failure As failure, but 8d6 persistent mental damage and Stunned 3.
Awaken —
Pose (concentrate) — Until the next time the masque mannequin acts, it appears to be an inanimate mannequin. It has an automatic result of 45 on Deception checks and DCs to appear as an ordinary mannequin.
Refashion (incapacitation, occult) — Critical Success The creature is unaffected.
Success The creature is Slowed 1 for 1 round as its body grows more wooden.
Failure The creature is petrified for the next 24 hours, but instead of turning to stone, it turns into a wooden mannequin. It can attempt a new save at the end of each of its turns.
Critical Failure The creature turns into a wooden mannequin permanently.
Success The creature is Slowed 1 for 1 round as its body grows more wooden.
Failure The creature is petrified for the next 24 hours, but instead of turning to stone, it turns into a wooden mannequin. It can attempt a new save at the end of each of its turns.
Critical Failure The creature turns into a wooden mannequin permanently.
Improved Grab —
Occult Innate Spells DC 33, attack +25
6th Spirit Blast (×3)
Cantrips (6th) Daze
WORKS WELL WITH
AnvilLAND / VERTICALAnvil pins enemies inside Refashion area while Weaver layers control effects on trapped targets.
CrasherLAND / VERTICALCrasher herds enemies together for Refashion then exploits petrified and slowed targets.
SniperLAND / VERTICALWeaver slows and petrifies threats while Sniper delivers focused damage from elevated positions.
PUNISHES
✖ clumping✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Masque Mannequin in the encounter builder — free, no install.
Open in PathfinderGM →