Mastiff Of Tindalos
Creature 15 (rare) — aberration, time
Pre-Remaster content. May include legacy alignment.
FlankerWeaverLANDAERIALaberrationtime
Lean and athirst, the hounds of Tindalos are drawn to those who tamper with the flow of time, travel through time, or use magic or rare alchemical drugs to send their thoughts or perception back or forward in time. Powerful spellcasters can draw them from the Dimension of Time via rare rituals, but doing so attracts the hounds' ire, so few who traffic in such rituals live long enough to spread their knowledge. While the hounds possess great cunning and cruel intellect, they rarely interact with
Source: kingmaker-bestiary (Pre-Remaster)
Perception +29; greater-darkvision
Languages aklo
Skills acrobatics +31, athletics +27, occultism +31, stealth +31, survival +27 (+29 to Track)
Str
+6
Dex
+8
Con
+4
Int
+8
Wis
+6
Cha
+4
AC 37
Fort +23
Ref +29
Will +27
HP 210
Immunities controlled, emotion
Resistances mental 15, poison 15
Speed 30 feet, fly 30 feet
Offense
Melee Jaws (unarmed) +29, Damage 3d12+14 piercing
Melee Claw (agile, unarmed) +29, Damage 3d10+14 slashing
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Otherworldly Mind (mental) — Whenever a creature targets the hound with a mental effect, that creature takes 8d6 mental damage (DC 33 Will save). On a critical failure, it also becomes Confused for 1d4 rounds.
Ripping Gaze (aura, occult, visual) — 30 feet. The hound of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes 8d6 slashing damage (DC 33 Fortitude). A creature that critically succeeds at its save is temporarily immune for 24 hours.
Vulnerable to Curved Space — When a hound of Tindalos is not adjacent to a structural angle of 90º (or more acute), its resistance to physical damage is suppressed and it becomes Sickened 1. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.
Angled Entry — The hound of Tindalos casts a 7th-rank Translocate spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.
Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.
Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.
Occult Innate Spells DC 32, attack +29
8th Discern Location
4th Dimension Door (At Will), Dimensional Anchor
3rd Haste, Locate, Slow
2nd Invisibility (Self Only)
WORKS WELL WITH
SniperLAND / AERIALA sniper forces enemies to reposition under the mastiff's ripping gaze, turning evasive movement into passive damage as the aura triggers each turn-end.
ShadeLAND / AERIALA shade's misdirection compounds with the mastiff's stealth to create overwhelming uncertainty about which angle the next attack originates from.
CrasherLAND / AERIALA crasher's aggressive forward push herds enemies backward, keeping them within the mastiff's gaze aura and preventing the reprieve that a disengage would normally grant.
PUNISHES
✖ clumping✖ mental attacks✖ ground-only tactics✖ backline safety
Requires proximity to structural angles for full effectiveness — partners that force combat in open terrain without 90-degree angles suppress its durability.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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