Mayor
Creature 0 — human, humanoid
~SnareLANDhumanoidsocialauthority
The mayor is the political leader of a settlement. While not always an elected position, it usually involves devoting time to both civic and ceremonial functions and knowing the needs of their settlement. Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.
Source: pathfinder-npc-core
Perception +9
Languages common; up to 2 additional languages spoken in their settlement
Skills deception +15, diplomacy +15, Guild Lore +11, intimidation +15, society +13
Str
+0
Dex
+2
Con
+1
Int
+1
Wis
+2
Cha
+3
Items Decorative Sword of Station (Functions as Shortsword)
AC 14
Fort +6
Ref +3
Will +14
HP 16
Speed 25 feet
Offense
Melee Decorative Sword of Station (agile, finesse, versatile-s) +6, Damage 1d6 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +6, Damage 1d4 bludgeoning
Abilities
Political Specialist — For encounters involving seeking political favors, the mayor is a 6th-level challenge.
Pulse of the Electorate — The mayor can quickly find things out, and 1 hour after anyone in their settlement becomes aware of an event or activity, the mayor becomes aware of it, so long as they have had time to hobnob with their constituents.
But Will It Lose Me Votes — Frequency once per hour
Trigger A creature succeeds (but doesn't critically succeed) at a Diplomacy check to make a Request of the mayor
Effect The triggering creature (or one of its allies) must attempt the check again within the next hour, this time against the mayor's Society DC. Society or a relevant Lore skill may be used for this check instead of Diplomacy.
Trigger A creature succeeds (but doesn't critically succeed) at a Diplomacy check to make a Request of the mayor
Effect The triggering creature (or one of its allies) must attempt the check again within the next hour, this time against the mayor's Society DC. Society or a relevant Lore skill may be used for this check instead of Diplomacy.
WORKS WELL WITH
AnvilLANDA durable frontline guardian keeps hostile attention away from this fragile negotiator while talks continue.
FlankerLANDA mobile skirmisher can close down anyone who turns violent before the negotiator becomes the target.
MenderLANDA support presence keeps this low-HP figure standing if a negotiation collapses into a fight.
PUNISHES
✖ diplomacy overreliance✖ solo negotiators
Avoid stacking with another reactive social controller; redundant pressure effects compete for the same trigger window.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mayor in the encounter builder — free, no install.
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