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Meokdan

Creature 2 (rare) — fiend, nindoru, unholy

CrasherLANDfiendnindoruunholy

As the least of their kind, meokdans suffer a constant and painful hunger, for they lack the ability of more powerful nindorus to derive nourishment from a reincarnated soul. This hunger drives the meokdan to constantly seek food and often compels them to eat dirt, stones, and refuse that offer little (if any) nutritional value. Regardless of how much they eat, a meokdan always remains painfully thin in stature. Regardless of how hungry they get, they never starve to death. A meokdan's emaciate

Source: season-of-ghosts-bestiary

Perception +9; darkvision
Languages aklo, common, necril
Skills athletics +8, deception +7, intimidation +7, occultism +6
Str
+4
Dex
+3
Con
+1
Int
+0
Wis
+3
Cha
+3
Items Bone Morningstar
AC 17 Fort +5 Ref +9 Will +9
HP 32
Immunities death-effects, sickened
Resistances void 5
Weaknesses silver 5
Speed 25 feet

Offense

Melee Bite (agile, unarmed, unholy) +10, Damage 1d4+6 piercing

Abilities

Immune to Fatigued From the Effects of Starvation or Thirst
Soul Shred — Creatures killed by a meokdan are difficult to bring back to life or animate as undead. The meokdan automatically attempts to counteract any attempt to resurrect or animate any creature that it has killed (counteract modifier +7, counteract rank 2). If the meokdan who slew the creature is itself slain, the creature can be brought back from death or become undead normally.
Manifest Bone Club (concentrate, occult) —
Quick Snack
Snack — The meokdan attempts a bite Strike against an adjacent creature or chews on a handheld object they're carrying. If the creature is living or the object is food, the meokdan gurgles in delight and restores 1d8+8 healing Hit Points. If the creature is undead or a construct, or the object is inedible, the meokdan shrieks in frustration and gains a +1 status bonus to attack rolls and saving throws until the end of its next turn. The meokdan can't Snack again for 1 round.
Occult Innate Spells DC 18, attack +10
1st Illusory Disguise, Item Facade, Phantom Pain
Cantrips (1st) Telekinetic Projectile

WORKS WELL WITH

AnvilLANDA durable frontline creature can absorb hits while this self-sustaining biter chips away at a target over a prolonged engagement.
SnareLANDA controller that keeps a target adjacent guarantees this biter repeated opportunities to Strike and recover HP.

PUNISHES

✖ melee reliance✖ extended engagements
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

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