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Miner

Creature 0 — human, humanoid

CrasherSnareLANDhumanhumanoidmundanelaborer

Miners explore deep underground in search of minerals and rare ores, taking numerous precautions to keep themselves safe. Society is built upon the backs of laborers.

Source: pathfinder-npc-core

Perception +6
Languages common
Skills acrobatics +3, athletics +6, Mining Lore +4, survival +4
Str
+2
Dex
+1
Con
+3
Int
+0
Wis
+2
Cha
+0
Items Pick, Miner's Harness (Functions as Leather Armor), Hammer, Lantern (Hooded), Piton (5), Rope (2)
AC 14 Fort +7 Ref +5 Will +4
HP 20
Speed 25 feet

Offense

Melee Pick (fatal-d10) +6, Damage 1d6+2 piercing
Melee Fist (agile, nonlethal, unarmed) +6, Damage 1d4+2 bludgeoning

Abilities

Piton Pin (attack) —

WORKS WELL WITH

AnvilLANDA durable frontline partner draws attacks while this hard-hitting striker looks for a critical opening with its fatal weapon.
WeaverLANDDebuffing spells that lower Reflex or mobility complement this creature's own pinning tactics to keep a target locked down.
SniperLANDRanged support punishes a target this creature has pinned in place and can no longer close distance to escape.

PUNISHES

✖ mobility reliance✖ isolation
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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