Mix Coatl
Creature 8 (uncommon) — beast, couatl, holy
SnareShadeLANDAERIALbeastholy
Mix coatls (pronounced "meesh") are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal expertise, or more esoteric knowledge like the arcane arts. Coatls are serpentine celestials who tirelessly help mortals reach their greatest potential all across the planes. Some serve benevolent deities as intermediaries, while others serve the cause of good as they see fit.
Source: pathfinder-monster-core-2
Perception +19; darkvision
Languages common, draconic, empyrean; telepathy 100 feet
Skills acrobatics +15, arcana +18, diplomacy +20, nature +21, occultism +18, society +16, stealth +17, survival +15
Str
+6
Dex
+3
Con
+4
Int
+4
Wis
+5
Cha
+4
AC 27
Fort +14
Ref +15
Will +19
HP 135
Speed 15 feet, fly 50 feet
Offense
Melee Jaws (magical, unarmed) +20, Damage 2d10+9 piercing plus Grab, Mix Couatl Venom
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Star Child — The mix couatl is difficult to discern against starry skies. The mix couatl can Hide in the air at night without Cover or being Concealed.
Constrict — 2d10+4 bludgeoning, DC 26 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Gift of Knowledge — When a mix coatl casts Rewrite Memory on a willing creature, the mix coatl can Sustain the spell to rewrite these memories for up to 60 continuous minutes. A mix coatl can grant knowledge of a particular skill to the target as part of the spell. The mix coatl chooses Engineering Lore, Farming Lore, Fishing Lore, Hunting Lore, or Mercantile Lore. The target becomes permanently trained in the chosen skill. A creature can benefit from Gift of Knowledge only once.
Mix Coatl Venom (holy, poison) — To unholy creatures, this is a curse instead of a poison and deals spirit damage instead of poison damage
Saving Throw DC 26 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Stupefied 1 (1 round)
Stage 2 2d6 poison damage, Stunned 1, and stupefied 1 (1 round)
Stage 3 2d8 poison damage, stunned 1, and Stupefied 2 (1 round)
Against unholy
Saving Throw DC 26 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 spirit damage and Stupefied 1 (1 round)
Stage 2 2d6 spirit damage, Stunned 1, and stupefied 1 (1 round)
Stage 3 2d8 spirit damage, stunned 1, and Stupefied 2 (1 round)
Saving Throw DC 26 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Stupefied 1 (1 round)
Stage 2 2d6 poison damage, Stunned 1, and stupefied 1 (1 round)
Stage 3 2d8 poison damage, stunned 1, and Stupefied 2 (1 round)
Against unholy
Saving Throw DC 26 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 spirit damage and Stupefied 1 (1 round)
Stage 2 2d6 spirit damage, Stunned 1, and stupefied 1 (1 round)
Stage 3 2d8 spirit damage, stunned 1, and Stupefied 2 (1 round)
Wrap in Coils —
Grab —
Primal Innate Spells DC 26, attack +18
7th Interplanar Teleport (self only)
3rd Fireball, Mind Reading (At Will), Speak with Plants
2nd Invisibility (self only), Speak with Animals
1st Create Water, Heal, Mending
Cantrips (7th) Guidance, Ignition, Light, Stabilize
WORKS WELL WITH
CrasherLAND / AERIALA mobile striker ally can finish off a target the coatl has already Grabbed and Constricted before it can break free.
SniperLAND / AERIALA ranged ally keeps pressure on the rest of the party while the coatl ties up a single target in its coils.
AnvilLAND / AERIALA durable frontline ally draws attacks so the coatl can Hide at night per Star Child and strike from an unexpected angle.
PUNISHES
✖ melee reliance✖ low Fort✖ isolated targets
Avoid a second grapple-focused controller; only one creature can profitably hold the same target in coils at a time.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Mix Coatl in the encounter builder — free, no install.
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