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Mohrg

Creature 8 — undead, unholy

Pre-Remaster content. May include legacy alignment.

FlankerCrasherLANDundeadunholy

The weight of murder wears heavy on the soul. With souls marked by a lifetime of dealing death, these killers, whether mass murderers, bloodthirsty soldiers, or sadistic executioners, sometimes do not let judgment and lawful execution stanch their slaying sprees. When such individuals are brought to justice, they may rise after death as mohrgs to continue their ruinous work. Drawn to others of their kind, mohrgs prefer to hunt in small groups, occasionally in partnership with weaker free-willed

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +17; darkvision
Languages common, necril
Skills acrobatics +16, athletics +18, intimidation +19, society +15, stealth +18
Str
+6
Dex
+4
Con
+4
Int
+1
Wis
+3
Cha
+5
AC 28 Fort +18 Ref +16 Will +13
HP 120 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances piercing 10, slashing 5
Speed 25 feet

Offense

Melee Claw (unarmed) +20, Damage 2d10+9 slashing plus Grab
Melee Tongue (agile) +20, Damage 1d4 bludgeoning plus Paralysis

Abilities

Mohrg Spawn (occult) — A living creature slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn after 1d4 rounds, on its turn. This mohrg spawn is under the command of the mohrg that created it. If the creator of the mohrg spawn is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Paralysis (incapacitation, occult) — A living creature hit by a mohrg's tongue Strike must succeed at a DC 26 Fortitude save or become Paralyzed. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt.
Grab

WORKS WELL WITH

AnvilLANDAn Anvil holds enemies in place so the mohrg can paralyze with its tongue and Grab them.
WeaverLANDA Weaver clusters foes together for the mohrg to paralyze and convert into spawn.

PUNISHES

✖ low Fort✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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