Moonflower
Creature 8 (uncommon) — plant
Pre-Remaster content. May include legacy alignment.
AnvilWeaverLANDplant
These enormous plants have thick, knotted trunks festooned with fanged blossoms. A gaping mouth sits at the top of the trunk, capable of swallowing most creatures smaller than the moonflower whole. Moonflowers can move slowly on their powerful roots or use them to attack, but usually they dig them deeply into the surrounding ground and remain stationary to await prey. Though moonflowers can't speak in the conventional sense, they communicate telepathically with other moonflowers. Explorers who
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +16; darkvision
Languages telepathy 1 mile (other moonflowers only)
Skills athletics +19, stealth +14 (+18 in Thick Vegetation)
Str
+7
Dex
+0
Con
+4
Int
-2
Wis
+4
Cha
+3
AC 24
Fort +18
Ref +10
Will +16
HP 120 (fast healing 10)
Immunities electricity
Resistances physical (except slashing) 10
Weaknesses fire 10
Speed 20 feet
Offense
Melee Bite (reach-15) +20, Damage 2d10+10 piercing plus Grab
Melee Root (agile, reach-15) +20, Damage 2d8+10 bludgeoning
Abilities
Fast Healing 10 — A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Light Pulse (light, primal, visual) — 50-foot emanation{50 feet}
The moonflower releases a pulse of bright light. Each non-moonflower creature in the emanation must attempt a DC 23 Fortitude save.
The moonflower can't use Light Pulse again for 1d4 rounds.
Success The creature is unaffected.
Failure The creature is Dazzled for 1d4 rounds.
Critical Failure The creature is Blinded for 1d4 rounds.
The moonflower releases a pulse of bright light. Each non-moonflower creature in the emanation must attempt a DC 23 Fortitude save.
The moonflower can't use Light Pulse again for 1d4 rounds.
Success The creature is unaffected.
Failure The creature is Dazzled for 1d4 rounds.
Critical Failure The creature is Blinded for 1d4 rounds.
Pod Prison —
Pod Spawn — Should a Small or larger creature die within a pod prison, the pod transforms into an adult moonflower with full Hit Points after 1d4 hours of growth.
The newly formed moonflower has its own consciousness, but some aspect of its trunk or blossoms resembles the creature that died within. The dead creature's equipment remains inside the new moonflower and can be retrieved if the moonflower is slain.
The newly formed moonflower has its own consciousness, but some aspect of its trunk or blossoms resembles the creature that died within. The dead creature's equipment remains inside the new moonflower and can be retrieved if the moonflower is slain.
Swallow Whole (attack) — Large, 2d10+10 bludgeoning plus 2d6 acid{2d10+10 bludgeoning and 2d6 acid}, Rupture 21
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.
A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.
Effect: Engulf and Swallow Whole
If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Grab —
WORKS WELL WITH
FlankerLANDFlanker exploits enemies controlled through Grab and Pod Prison to secure flanking.
SniperLANDSniper provides damage while the Anvil holds the line with Fast Healing and area denial.
CrasherLANDCrasher herds enemies into the Light Pulse and reach to compound area control.
PUNISHES
✖ clumping✖ low burst✖ melee exposure
Works well with · Punishes · Pairing advice
Unlock with Tactics
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