Morrigna
Creature 15 — monitor, psychopomp
WeaverSnareLANDVERTICALmonitorpsychopompdivine
Bounty hunters and investigators, morrignas seek out creatures who thwart death or interfere with the natural flow of souls. Morrignas dress in flowing spider silk and wear masks reminiscent of webs, as they consider patient and watchful spiders to be their spiritual kin. Psychopomps are guardians and shepherds of the dead in the Boneyard, the vast plane of graves where mortal souls are judged and sent on to their eternal rewards or damnations. Psychopomps ensure that the dead come to terms wit
Source: pathfinder-monster-core
Perception +28; darkvision, lifesense 60 feet
Languages chthonian, diabolic, empyrean, necril, requian; Speak with Animals, Truespeech
Skills athletics +27, Boneyard Lore +28, diplomacy +27, intimidation +29, religion +29, society +24, stealth +27
Str
+8
Dex
+4
Con
+4
Int
+3
Wis
+6
Cha
+4
Items Bo Staff
AC 38
Fort +25
Ref +27
Will +29
+1 status to all saves vs. magic
HP 240 (regeneration 20 (deactivated by acid or fire))
Immunities death-effects, disease
Resistances void 15, poison 15
Speed 30 feet, climb 30 feet
Offense
Melee Bo Staff (magical, parry, reach-10, trip) +31, Damage 2d8+14 bludgeoning plus Spirit Touch
Melee Web Wrappings (magical, reach-10) +29, Damage 3d12+14 bludgeoning plus Grab, Spirit Touch
Abilities
Lifesense 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Regeneration 20 (Deactivated by Acid or Fire) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Change Shape (concentrate, polymorph) — A morrigna can take the appearance of any Small or Medium animal or humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal. Unless they choose to manifest their web wrappings in their new form, they cannot make web wrappings Strikes.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Shepherd's Touch — A morrigna's Strikes affect incorporeal creatures as though etched with a Ghost Touch property rune and deal 4d6 void damage to living creatures or 4d6 vitality damage to undead.
Spider Minions (divine, summon) — The morrigna summons a Giant Tarantula or Spider Swarm. These spiders have the summoned trait and remain for 10 minutes or until reduced to 0 Hit Points, whichever comes first. The morrigna does not need to Sustain the Spell to direct these summoned creatures, and the morrigna can have any number of summoned spiders in existence at once. The morrigna can see through the eyes of any of their summoned spiders at any time.
Wrappings Lash —
Grab —
Divine Spontaneous Spells DC 35, attack +30
6th Field of Life, Spirit Blast
5th Scouting Eye, Sending
4th Dispelling Globe, Read Omens, Unfettered Movement
3rd Blindness, Crisis of Faith, Dream Message
2nd Calm, Dispel Magic, See the Unseen, Silence
1st Bane, Bless, Enfeeble, Heal
Cantrips (6th) Detect Magic, Read Aura, Stabilize, Vitality Lash, Void Warp
Divine Innate Spells DC 37, attack +29
5th Truespeech (Constant)
4th Talking Corpse
2nd Speak with Animals (Constant)
WORKS WELL WITH
AnvilLAND / VERTICALA durable frontline body absorbs melee pressure while the monitor casts and summons spider minions from range.
FlankerLAND / VERTICALA mobile striker punishes a target already tripped or Grabbed by the web wrappings and unable to reposition.
CrasherLAND / VERTICALA burst attacker capitalizes on the priority pressure of a target locked down by Grab while allies are still forming up.
PUNISHES
✖ clumping✖ low Reflex✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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