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Moss Sloth

Creature 2 — elemental, plant, wood

Pre-Remaster content. May include legacy alignment.

AnvilLANDVERTICALelementalplant

These moss colonies coalesce over a century into the rough facsimile of a large sloth, right down to mimicking the unique structure of the animal's fur that attracts additional fungi and pollinating insects. Unless summoned or attacked, they rarely leave the trees upon which they first formed. At first glance, wood elementals might not seem to have the same destructive potential as their cousins from the Planes of Fire, Water, or Air, but don't be fooled. The woods can be a dangerous place. Th

Source: rage-of-elements-bestiary (Pre-Remaster)

Perception +8
Skills nature +7, survival +8
Str
+3
Dex
+0
Con
+4
Int
-4
Wis
+2
Cha
+1
AC 18 Fort +9 Ref +3 Will +11
HP 40 (regeneration 5 (deactivated by fire))
Immunities bleed, paralyzed, poison, sleep
Resistances bludgeoning 5
Weaknesses fire 4, slashing 3
Speed 10 feet, climb 15 feet (hold fast)

Offense

Melee Wooden Claw +9, Damage 1d8+2 bludgeoning
Ranged Fruit +6, range increment 15 feet, Damage 1d6+2 bludgeoning

Abilities

Regeneration 5 (Deactivated by Fire) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Insect Swarm — The first time each day that the moss sloth takes damage from a bludgeoning melee attack, a patch of moss collapses inward, releasing insects that swarm the attacking creature and deal 2d4 piercing damage (DC 15 Reflex save).
Hold Fast — A moss sloth can climb on ceilings and other inverted surfaces, though it treats such surfaces as difficult terrain.

WORKS WELL WITH

SniperLAND / VERTICALThe Moss Sloth holds position as a durable Anvil, giving a Sniper the positioning advantage to attack safely from range while the enemy is occupied.
WeaverLAND / VERTICALThe Sloth's low speed limits its engagement range, and a Weaver controls enemy positioning to bring targets within the Sloth's reach.

PUNISHES

✖ melee bludgeoning
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Rage of Elements.

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