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Mountain Oni

Creature 8 — giant, humanoid, oni

CrasherShadeLANDgianthumanoidoni

Mountain oni are the most common oni and often considered the least sophisticated. While other oni might have a stronger connection to the spiritual world, mountain oni have little interest in anything beyond satisfying their relentless appetites. Sloth and gluttony are common vices among mountain oni, which can allow them to coexist with nearby villages so long as they're well fed, but more ambitious mountain oni can often be found leading ogre war parties or orchestrating violent bandit raids.

Source: pathfinder-monster-core

Perception +17; darkvision
Languages common
Skills athletics +16, deception +18, intimidation +18, survival +17
Str
+6
Dex
+3
Con
+4
Int
+0
Wis
+3
Cha
+4
Items Tetsubo
AC 26 Fort +18 Ref +15 Will +14
HP 165
Weaknesses spirit 10
Speed 30 feet

Offense

Melee Jaws (magical, reach-10, unarmed) +20, Damage 2d6+9 piercing plus 1d6 bleed
Melee Tetsubo (magical, razing, reach-10, shove, sweep) +21, Damage 2d10+9 bludgeoning

Abilities

Bean Panic — Oni are curiously afraid of beans, especially as the seasons begin to change. If a creature Interacts to throw a handful of beans at the oni, the oni becomes Frightened 2. While frightened this way, their weakness to spirit damage is increased by 5. The oni then becomes immune to bean panic for 24 hours.
Reactive Strike
Change Shape (concentrate, polymorph, primal) — The mountain oni can take on the appearance of any Medium or Large humanoid creature. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Thundering Iron — The oni lifts their tetsubo and brings it down in a deafening peal. They make a tetsubo Strike. On a success, the target takes an additional 1d10 sonic damage.

Each creature in a 10-foot emanation around the target, other than the oni, take this damage as well and is pushed 5 feet away from the target.
Primal Innate Spells DC 25, attack +17
2nd Invisibility (At Will, Self Only)

WORKS WELL WITH

AnvilLANDA durable ally shares the front-line burden while the oni's reach and thunderous strikes hit multiple targets.
WeaverLANDAdditional area pressure compounds the sonic damage the oni already deals to anyone nearby its target.

PUNISHES

✖ clumping✖ standing still✖ low Perception
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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