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Mudwretch

Creature 2 — earth, elemental, water

Pre-Remaster content. May include legacy alignment.

SnareShadeLANDAQUATICelementalearthwater

In its resting form, a mudwretch looks like a large puddle of thick, dark mud, heaped at the center in a slightly drier patch of loam. When a living creature approaches, though, the mudwretch lurches upward, piling its muddy flesh upon itself to form a roughly humanoid shape, often in vague mockery of the approaching creature's general form in cases where the creature is a humanoid itself. Mudwretches possess a low level of intellect, and while they do not form societies or cultures of their ow

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +9; darkvision
Languages petran
Skills athletics +8, stealth +6
Str
+4
Dex
+0
Con
+3
Int
-2
Wis
+3
Cha
+0
AC 16 Fort +11 Ref +4 Will +9
HP 40
Immunities bleed, critical-hits, paralyzed, poison, sleep
Resistances acid 3, physical (except bludgeoning) 3
Weaknesses fire 5
Speed 20 feet, swim 20 feet

Offense

Melee Fist (agile, unarmed) +10, Damage 1d8+4 bludgeoning plus Grab

Abilities

Muddy Field (aura) — 10 feet. The ground in the area is difficult terrain for all non-mudwretch creatures.
Susceptible to Desiccation — If a mudwretch takes any damage from Desiccate or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated.

While dehydrated, the mudwretch can't Spew Mud, is Sickened 2, and is Slowed 1 until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration).
Constrict — 1d8+2 bludgeoning damage, DC 18 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Gory Hydration
Mud Puddle (concentrate) — Until it next acts, the mudwretch appears to be an ordinary puddle of mud. It has an automatic result of 20 on Deception checks to pass as a mud puddle and can make a fist Strike against a creature that walks onto the mud puddle as a reaction.
Spew Mud (primal) — The mudwretch spews a 20-foot line of pressurized mud that deals 2d10 bludgeoning damage (DC 18 Reflex save). On a critical failure, a creature also takes a –10-foot status penalty to its Speeds for 1 round.

The mudwretch can't Spew Mud again for 1d4 rounds.
Grab

WORKS WELL WITH

AnvilLAND / AQUATICA durable frontline holds a target in the mud field while this creature grinds it down with Constrict.
CrasherLAND / AQUATICA heavy hitter finishes off targets slowed by Spew Mud before they can break free of the difficult terrain.
FlankerLAND / AQUATICA mobile ally can flank a target pinned in the difficult terrain zone while it struggles to Stride away.

PUNISHES

✖ standing still✖ melee reliance✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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