Mudwretch
Creature 2 — earth, elemental, water
Pre-Remaster content. May include legacy alignment.
SnareShadeLANDAQUATICelementalearthwater
In its resting form, a mudwretch looks like a large puddle of thick, dark mud, heaped at the center in a slightly drier patch of loam. When a living creature approaches, though, the mudwretch lurches upward, piling its muddy flesh upon itself to form a roughly humanoid shape, often in vague mockery of the approaching creature's general form in cases where the creature is a humanoid itself. Mudwretches possess a low level of intellect, and while they do not form societies or cultures of their ow
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +9; darkvision
Languages petran
Skills athletics +8, stealth +6
Str
+4
Dex
+0
Con
+3
Int
-2
Wis
+3
Cha
+0
AC 16
Fort +11
Ref +4
Will +9
HP 40
Immunities bleed, critical-hits, paralyzed, poison, sleep
Resistances acid 3, physical (except bludgeoning) 3
Weaknesses fire 5
Speed 20 feet, swim 20 feet
Offense
Melee Fist (agile, unarmed) +10, Damage 1d8+4 bludgeoning plus Grab
Abilities
Muddy Field (aura) — 10 feet. The ground in the area is difficult terrain for all non-mudwretch creatures.
Susceptible to Desiccation — If a mudwretch takes any damage from Desiccate or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated.
While dehydrated, the mudwretch can't Spew Mud, is Sickened 2, and is Slowed 1 until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration).
While dehydrated, the mudwretch can't Spew Mud, is Sickened 2, and is Slowed 1 until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration).
Constrict — 1d8+2 bludgeoning damage, DC 18 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Gory Hydration —
Mud Puddle (concentrate) — Until it next acts, the mudwretch appears to be an ordinary puddle of mud. It has an automatic result of 20 on Deception checks to pass as a mud puddle and can make a fist Strike against a creature that walks onto the mud puddle as a reaction.
Spew Mud (primal) — The mudwretch spews a 20-foot line of pressurized mud that deals 2d10 bludgeoning damage (DC 18 Reflex save). On a critical failure, a creature also takes a –10-foot status penalty to its Speeds for 1 round.
The mudwretch can't Spew Mud again for 1d4 rounds.
The mudwretch can't Spew Mud again for 1d4 rounds.
Grab —
WORKS WELL WITH
AnvilLAND / AQUATICA durable frontline holds a target in the mud field while this creature grinds it down with Constrict.
CrasherLAND / AQUATICA heavy hitter finishes off targets slowed by Spew Mud before they can break free of the difficult terrain.
FlankerLAND / AQUATICA mobile ally can flank a target pinned in the difficult terrain zone while it struggles to Stride away.
PUNISHES
✖ standing still✖ melee reliance✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
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