Munavri Spellblade
Creature 2 (rare) — humanoid, munavri
WeaverShadeLANDhumanoidoccult
Although the subterranean Darklands are known for the cruel and domineering civilizations led by fiend-worshipping peoples who dwell within those sinister caverns, not every such subterranean society is ruled that way. Munavris are perhaps the best example of a people who tend to treat new arrivals to their Darklands territories with good temper, fairness, and respect. These humanoids are the descendants of humans who survived the world-ending cataclysm called Earthfall—mariners who were abduct
Source: pathfinder-monster-core-2
Perception +7; darkvision; light blindness
Languages munavri, sakvroth; Telepathy 30 feet (munavris only)
Skills athletics +8, deception +7, occultism +6, stealth +4
Str
+4
Dex
+0
Con
+2
Int
+0
Wis
+1
Cha
+3
Items Bastard Sword, Breastplate
AC 18
Fort +8
Ref +6
Will +7
HP 30
Resistances mental 2
Speed 20 feet
Offense
Melee Bastard Sword (two-hand-d12) +8, Damage 1d8+4 slashing
Abilities
Telepathy 30 feet (Munavris Only) (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Addling Strike — Frequency once per turn
Requirements The munavri's most recent action was to Cast a Spell
Effect The munavri Strikes. This Strike gains the occult trait and deals an additional 1d4 mental damage.
Requirements The munavri's most recent action was to Cast a Spell
Effect The munavri Strikes. This Strike gains the occult trait and deals an additional 1d4 mental damage.
Intuit Object (concentrate, fortune, occult) — Frequency once per day
Effect By concentrating their psychic energy on a held object, the munavri intuits its use and understands how to effectively wield it. If they focus on a weapon, they can roll twice and take the better result for the next Strike they make with it before the end of their next turn. If they focus on a tool, they can roll twice and take the better result for the next skill check they attempt with that tool within the next minute.
Effect By concentrating their psychic energy on a held object, the munavri intuits its use and understands how to effectively wield it. If they focus on a weapon, they can roll twice and take the better result for the next Strike they make with it before the end of their next turn. If they focus on a tool, they can roll twice and take the better result for the next skill check they attempt with that tool within the next minute.
Occult Spontaneous Spells DC 17, attack +9
1st Mindlink, Phantom Pain, Soothe
Cantrips (1st) Daze, Message, Shield, Telekinetic Projectile
WORKS WELL WITH
AnvilLANDA frontline body absorbs melee pressure so this caster-striker can alternate between casting and Striking without being closed down.
SnareLANDA controller that keeps foes in place lets the extra mental damage from the follow-up Strike land more consistently.
PUNISHES
✖ melee reliance✖ low Will
Do not stack multiple casters relying on the same setup; the party solves the caster-priority problem once.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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