Nabasu
Creature 8 — demon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
CrasherWeaverLANDAERIALdemonfiendunholy
Nabasus are birthed directly into the Material Plane from the Abyss, an invasive infestation that releases the newly formed and ravenously hungry demons directly into the midst of their favored prey: mortal life. Nabasus feed on sapient creatures, but they never quite manage to sate their eternal hunger, even as they grow more and more powerful. Once they have sufficiently feasted, the demons become worthy to make the return trip to the Abyss, where they undergo a vile transformation, finally di
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +17; darkvision
Languages chthonian, draconic, empyrean; telepathy 100 feet
Skills acrobatics +18, arcana +16, religion +16, stealth +18, survival +17
Str
+6
Dex
+4
Con
+6
Int
+2
Wis
+3
Cha
+4
AC 27
Fort +19
Ref +16
Will +16
+1 to all saves vs. magic
HP 165
Weaknesses cold-iron 5, holy 5
Speed 25 feet, fly 50 feet
Offense
Melee Jaws (magical, unarmed, unholy) +20, Damage 2d12+9 piercing plus 1d6 spirit
Melee Claw (agile, magical, unarmed, unholy) +20, Damage 2d8+9 slashing plus 1d6 spirit
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic —
Death-Stealing Gaze (aura, divine, visual) — 30 feet. When a non-demon ends its turn in the aura, it must attempt a DC 23 Fortitude save. If it fails, it becomes Drained 1.
Starvation Vulnerability (mental) — A nabasu denied food suffers painful backlash as their demonic nature feeds on their own corrupted spirituality. If a nabasu's Consume Death is disrupted (such as by a fighter using Disruptive Stance) or a creature resists the effect with a critical success, the nabasu takes 4d6 mental damage.
Consume Death (concentrate, divine, visual) — The nabasu focuses their death-stealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.
Critical Success The creature is unaffected and the nabasu suffers starvation vulnerability.
Success The creature is unaffected.
Failure The creature is affected by death-stealing gaze and becomes Drained 1. If the creature was already drained 1 by the death-stealing gaze before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of drained 4. The nabasu gains 10 temporary Hit Points, and the drained creature is temporarily immune until the start of the nabasu's next turn.
Critical Failure As failure, but the creature increases the amount of drain by 2.
Critical Success The creature is unaffected and the nabasu suffers starvation vulnerability.
Success The creature is unaffected.
Failure The creature is affected by death-stealing gaze and becomes Drained 1. If the creature was already drained 1 by the death-stealing gaze before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of drained 4. The nabasu gains 10 temporary Hit Points, and the drained creature is temporarily immune until the start of the nabasu's next turn.
Critical Failure As failure, but the creature increases the amount of drain by 2.
Stolen Death — A creature that dies while suffering drain from a nabasu's death-stealing gaze rises as a ghoul the next midnight.
Divine Innate Spells DC 26, attack +16
5th Dimension Door
4th Dimension Door (At will), Grim Tendrils, Paralyze, Vampiric Touch
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline presence keeps foes locked in melee range, ensuring they linger inside the draining aura each turn.
SnareLAND / AERIALA controller that prevents retreat guarantees repeated Fortitude saves against the draining gaze before a target can escape.
PUNISHES
✖ standing still✖ low Fortitude✖ clumping
Avoid pairing with another aura-based drain threat, since the overlapping effects become redundant rather than compounding.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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