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Noppera-bo Grunt

Creature 0 (uncommon) — aberration

ShadeLANDaberration

Noppera-bo grunts lack the social graces necessary to fully disguise themselves with another person's face. Noppera-bos appear to be regular humans from behind, and might even resemble someone you know, until they turn to reveal a featureless face. Consummate Professionals While the typical noppera-bo is cruel and revels in the act of frightening or tormenting humanoid creatures, not all of them wallow in evil. Neutral noppera-bos tend to be pranksters who use their abilities to trick and tea

Source: season-of-ghosts-bestiary

Perception +4; no face
Languages common; telepathy 30 feet
Skills acrobatics +3, athletics +5, deception +4, intimidation +4
Str
+1
Dex
+2
Con
+2
Int
+1
Wis
+0
Cha
+2
Items Spear, Leather Armor
AC 15 Fort +6 Ref +5 Will +4
HP 18
Immunities inhaled, olfactory, visual
Speed 25 feet

Offense

Melee Spear +7, Damage 1d6+1 piercing
Ranged Spear (thrown-20) +5, Damage 1d6+1 piercing

Abilities

Telepathy 30 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
No Face — Noppera-bos have no sense of vision, but their sense of hearing is precise. They don't breathe and are immune to effects that require breathing. They gain sustenance by absorbing fluids through their skin—traditionally by immersing their hands or faceless head into the fluid to "drink" through osmosis; they can also benefit from consumables, such as potions or elixirs, in this way.
Sensitive Hearing — As long as a noppera-bo is Deafened, they are Slowed 1.
Impersonate Shape (concentrate, occult, polymorph) — The noppera-bo grunt changes into a faceless version of a Small or Medium humanoid they've touched during the last 24 hours. While transformed and their face is covered, the grunt gains a +2 circumstance bonus to Impersonate that creature. The noppera-bo grunt can change back by using this ability again.

WORKS WELL WITH

AnvilLANDA frontline body absorbs direct engagement while this infiltrator, disguised as a trusted face, operates unnoticed among the party.
CrasherLANDA heavy striker benefits from the confusion sown once this creature's disguise misdirects the party's initial response.
SnareLANDA controller capitalizes on the hesitation caused when the party is uncertain who the disguised threat actually is.

PUNISHES

✖ reliance on visual identification✖ stealth via silence✖ illusions targeting sight
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

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