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Noppera-bo Occultist

Creature 2 (uncommon) — aberration

ShadeWeaverLANDaberration

Some noppera-bos harness their natural magic to further frighten victims. Noppera-bos appear to be regular humans from behind, and might even resemble someone you know, until they turn to reveal a featureless face. Consummate Professionals While the typical noppera-bo is cruel and revels in the act of frightening or tormenting humanoid creatures, not all of them wallow in evil. Neutral noppera-bos tend to be pranksters who use their abilities to trick and tease, while the rare good noppera- b

Source: season-of-ghosts-bestiary

Perception +8; no face
Languages common; telepathy 30 feet
Skills acrobatics +7, athletics +5, crafting +7, deception +9, occultism +7, stealth +7
Str
+1
Dex
+3
Con
+2
Int
+3
Wis
+0
Cha
+3
Items Staff
AC 17 Fort +6 Ref +9 Will +8
HP 30
Speed 25 feet

Offense

Melee Staff (two-hand-d8) +7, Damage 1d4+3 bludgeoning

Abilities

Telepathy 30 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
No Face — Noppera-bos have no sense of vision, but their sense of hearing is precise. They don't breathe and are immune to effects that require breathing. They gain sustenance by absorbing fluids through their skin—traditionally by immersing their hands or faceless head into the fluid to "drink" through osmosis; they can also benefit from consumables, such as potions or elixirs, in this way.
Sensitive Hearing — As long as a noppera-bo is Deafened, they are Slowed 1.
Impersonate Shape (concentrate, occult, polymorph) — The noppera-bo changes into a version of a Small or Medium humanoid they've touched during the last 24 hours, and gains the target creature's face and voice. While transformed, the noppera-bo gains a +2 circumstance bonus to Impersonate that creature and loses its no face ability and listed immunities. The noppera-bo can change back by using this ability again.
Remove Face (emotion, fear, mental, occult, visual) —
Steal Face (concentrate, curse, incapacitation, occult, polymorph) — Frequency once per day

Requirements The noppera-bo occultist is faceless

Effect The noppera-bo occultist targets one creature within 30 feet. The creature must attempt a DC 18 Fortitude save.

Critical Success The target is unaffected.

Success The target is Dazzled until the start of its next turn.

Failure The noppera-bo gains the target's face. The target's face vanishes until the end of its next turn. Until then, it is Blinded, can't speak or ingest, and can't smell. The target must also hold its breath or begin to suffocate.

Critical Failure As failure, but the effect doesn't end automatically. The target can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such attempt.
Occult Innate Spells DC 18, attack +9
1st Fear, Phantom Pain, Sleep
Cantrips (1st) Daze, Figment, Prestidigitation, Read Aura, Shield

WORKS WELL WITH

AnvilLANDA durable frontliner draws attention while the creature disguises, debuffs, and strikes from unexpected angles.
CrasherLANDAfter the creature steals a target's face, a heavy hitter eliminates the debuffed foe before it can recover.
WeaverLANDA dedicated controller layers additional debuffs on the creature's stolen-face target to deepen the action penalty.

PUNISHES

✖ low Fortitude✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

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