Nuglub
Creature 2 — fey, gremlin
Pre-Remaster content. May include legacy alignment.
FlankerLANDVERTICALfey
The "towering" hunchbacked nuglubs are among the largest gremlins, though they're not quite three feet tall. Nuglubs have three glowing blue eyes and black, oily hair on their head and back that covers them like a cloak. Nuglubs enjoy killing with a glee that other gremlins reserve for sabotage. Indeed, they spend long hours preparing ambushes for unwary travelers or plotting the murders of sleeping villagers. Though less technically inclined than their kin, nuglubs do enjoy building traps. They
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +5; darkvision
Languages sakvroth
Skills acrobatics +8, crafting +5 (+7 traps), intimidation +7, stealth +8
Str
+1
Dex
+4
Con
+3
Int
-1
Wis
-1
Cha
+1
AC 18
Fort +9
Ref +10
Will +5
HP 34
Weaknesses cold-iron 2
Speed 30 feet, climb 20 feet
Offense
Melee Bite (finesse) +11, Damage 1d8+1 piercing plus Grab
Melee Claw (agile, finesse, unarmed) +11, Damage 1d6+1 slashing
Abilities
Kneecapper (move) —
Sneak Attack — A nuglub's Strikes deal an additional 1d6 precision damage to Off-Guard targets, or 1d10 precision damage if the target is Prone.
Grab —
Primal Innate Spells DC 18, attack +8
2nd Shatter
1st Grease, Shocking Grasp
Cantrips (2nd) Prestidigitation
WORKS WELL WITH
AnvilLAND / VERTICALA durable melee ally creates flanking opportunities for the creature's sneak attack and holds enemies in reach of its grab.
WeaverLAND / VERTICALAn area-control caster funnels enemies into terrain where the creature's climb speed grants advantageous positioning.
SniperLAND / VERTICALA ranged damage dealer benefits from the creature knocking foes prone, imposing off-guard against subsequent attacks.
PUNISHES
✖ low Reflex✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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