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Oaksteward Enforcer (Gatehouse)

Creature 0 (rare) — human, humanoid

SniperWeaverLAND

Source: gatewalkers-bestiary

Perception +6
Languages common, wildsong
Skills intimidation +5, nature +6
Str
+2
Dex
+4
Con
+0
Int
-2
Wis
+4
Cha
+0
Items Staff, Heavy Crossbow, Leather Armor, Oak Leaf Mask
AC 16 Fort +4 Ref +6 Will +8
HP 15
Speed 25 feet

Offense

Melee Staff (two-hand-d8) +6, Damage 1d4+2 bludgeoning
Ranged Heavy Crossbow (reload-2) +5, range increment 120 feet, Damage 1d10 piercing

Abilities

Untamed Shift (concentrate, manipulate, morph, primal) — Frequency once per day
Effect The Oaksteward's hands transform into wild claws for 1 minute. The Oaksteward gains the following Strike.

Melee 1 claw +7 (agile, finesse), Damage 1d6+2 slashing
Primal Prepared Spells DC 16, attack +8
1st Fear, Runic Weapon
Cantrips (1st) Frostbite, Light, Stabilize, Tangle Vine

WORKS WELL WITH

AnvilLANDThe Anvil fixes enemy positioning at a predictable range, giving the enforcer time to reload and line up crossbow shots.
MenderLANDPrimal spellcasting shares a tradition with the Mender, letting the pair flex between offense and sustain without competing for resources.

PUNISHES

✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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