Oaksteward Enforcer (Gatehouse)
Creature 0 (rare) — human, humanoid
SniperWeaverLAND
Source: gatewalkers-bestiary
Perception +6
Languages common, wildsong
Skills intimidation +5, nature +6
Str
+2
Dex
+4
Con
+0
Int
-2
Wis
+4
Cha
+0
Items Staff, Heavy Crossbow, Leather Armor, Oak Leaf Mask
AC 16
Fort +4
Ref +6
Will +8
HP 15
Speed 25 feet
Offense
Melee Staff (two-hand-d8) +6, Damage 1d4+2 bludgeoning
Ranged Heavy Crossbow (reload-2) +5, range increment 120 feet, Damage 1d10 piercing
Abilities
Untamed Shift (concentrate, manipulate, morph, primal) — Frequency once per day
Effect The Oaksteward's hands transform into wild claws for 1 minute. The Oaksteward gains the following Strike.
Melee 1 claw +7 (agile, finesse), Damage 1d6+2 slashing
Effect The Oaksteward's hands transform into wild claws for 1 minute. The Oaksteward gains the following Strike.
Melee 1 claw +7 (agile, finesse), Damage 1d6+2 slashing
Primal Prepared Spells DC 16, attack +8
1st Fear, Runic Weapon
Cantrips (1st) Frostbite, Light, Stabilize, Tangle Vine
WORKS WELL WITH
AnvilLANDThe Anvil fixes enemy positioning at a predictable range, giving the enforcer time to reload and line up crossbow shots.
MenderLANDPrimal spellcasting shares a tradition with the Mender, letting the pair flex between offense and sustain without competing for resources.
PUNISHES
✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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