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Olobigonde

Creature 2 — animal, aquatic, elemental, water

Pre-Remaster content. May include legacy alignment.

ShadeSnareAQUATICLANDanimalaquaticelementalwater

Though the Plane of Water is mostly liquid, it does contain its share of solid material, whether in the form of free-floating aquatic plants, hunks of coral, or even detritus from lost underwater cities. Flotsam and jetsam collect across the plane, and olobigondes are just one of the many creatures that have evolved to live among and consume this detritus. These flat, round fish are covered in a moss-like skin that makes them exceptionally difficult to spot as they hug the sides of flotsam, feed

Source: rage-of-elements-bestiary (Pre-Remaster)

Perception +7; scent (imprecise) 60 feet
Skills athletics +10, stealth +9 (+11 in aquatic terrain), survival +7
Str
+3
Dex
+1
Con
+4
Int
-4
Wis
+1
Cha
-5
AC 17 Fort +10 Ref +7 Will +5
HP 38
Speed 5 feet, swim 30 feet

Offense

Melee Jaws (unarmed) +11, Damage 1d8+3 piercing plus Decomposing Toxin

Abilities

Camouflage — An olobigonde can Hide in aquatic environments even if it doesn't have cover. However, there must be plants, debris, a seabed, or other objects for it to camouflage itself, not just open water.
Ambush
Decomposing Toxin (poison) — A living creature struck by an olobigonde's jaws Strike must succeed at a DC 15 Fortitude save or become Enfeebled 1 and take 1d6 poison persistent damage (or Enfeebled 2 with 2d6 poison persistent damage on a critical failure). The enfeebled condition ends when the persistent damage does. A creature currently affected by decomposing toxin doesn't need to save again.
Reactive Grab

WORKS WELL WITH

AnvilAQUATIC / LANDA durable frontline body draws attention in open water while this camouflaged ambusher waits for an isolated target to strike from cover.
CrasherAQUATIC / LANDA bruiser that forces the party into the water plays into this predator's Camouflage, since debris or seabed terrain hides its ambush.
SniperAQUATIC / LANDA ranged attacker keeps pressure on the surface while this creature threatens anyone who enters the water to close the distance.

PUNISHES

✖ isolated targets✖ low Fortitude targets✖ standing near water
Its land Speed is only a few feet, so avoid encounters that force it far from water, where it becomes nearly immobile.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Rage of Elements.

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