Omblin Leadbuster
Creature 2 (unique) — dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerLANDdwarfhumanoid
Source: troubles-in-otari-bestiary (Pre-Remaster)
Perception +12; darkvision
Skills acrobatics +8, society +5, stealth +8, survival +6, thievery +8
Str
+2
Dex
+4
Con
+2
Int
+1
Wis
+2
Cha
+0
Items Hand Crossbow, Rapier, Leather Armor
AC 18
Fort +8
Ref +10
Will +8
HP 30
Speed 20 feet
Offense
Melee Rapier (deadly-d8, finesse) +11, Damage 1d6+4 piercing
Ranged Hand Crossbow (reload-1) +11, range increment 60 feet, Damage 1d6+2 piercing
Abilities
Nimble Dodge — You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Sneak Attack — Omblin deals an extra 1d6 to creatures that have the Off-Guard condition.
Unbalancing Blow — When Omblin critically hits a target and deals damage, the target is Off-Guard against his attacks until the end of his next turn.
Unburdened Iron — Omblin ignores the reduction to his Speed from armor and deducts 5 feet from any one penalty to his Speed (such as from a spell).
WORKS WELL WITH
SnareLANDA controller that leaves a foe Off-Guard or restrained turns every subsequent strike from this rogue-type into a near-certain sneak attack.
AnvilLANDA frontline bruiser draws attention so this lightly armored striker can slip to a flank unnoticed and set up its critical follow-up.
PUNISHES
✖ isolated targets✖ static positioning
Avoid pairing with another opportunistic striker relying on the same Off-Guard windows, since they compete for the same setup moments.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Omblin Leadbuster in the encounter builder — free, no install.
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